- Commander Nexus
- Commanders
- Teysa, Opulent Oligarch
Command zone
Teysa, Opulent Oligarch
Legendary Creature — Human Advisor
Teysa, Opulent Oligarch wants a deck that sacrifices its own creatures to drain opponents' life. It also suits a deck that makes an army of small creatures and attacks with all of them.
- Mana cost
- White, Black ()
- Power / toughness2 / 3
- RarityRare
Deathtouch
At the beginning of your end step, investigate for each opponent who lost life this turn.
Whenever a Clue you control is put into a graveyard from the battlefield, create a 1/1 white and black Spirit creature token with flying. This ability triggers only once each turn.
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- Archetypes
- Themes
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- Advisors
- Clues Matter
- Humans
Cards That Fit Teysa, Opulent Oligarch
Picked for what they do in Teysa's deck. When two cards do the same job, the one with the lower comes first. All of them fit Teysa's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.
Open the full glossary
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Rulings for Teysa, Opulent Oligarch
explain how Teysa works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
Clue is an artifact type. Even though it appears on some cards with other permanent types, it's never a creature type, a land type, or anything but an artifact type.
If an effect refers to a Clue, it means any Clue artifact, not just a Clue artifact token. For example, you can sacrifice Wrench to pay for Alquist Proft, Master Sleuth's activated ability.
If an opponent lost life and subsequently lost the game, Teysa's second ability still counts that player when determining how many times to investigate.
Some abilities trigger "whenever you sacrifice a Clue". Those abilities trigger whenever you sacrifice a Clue for any reason, not just to activate a Clue's activated ability.
Some spells and abilities that investigate may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't create any Clue tokens.
You can't sacrifice a Clue to pay multiple costs. For example, you can't sacrifice a Clue token to activate its own ability and also to activate Alquist Proft, Master Sleuth's ability.
6 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗
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