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The Falcon, Sam Wilson

The Falcon, Sam Wilson

Legendary Creature — Human Hero

The Falcon wants a deck that keeps making its creatures bigger turn after turn. It also works in a deck built around Heroes or Humans.

  • Mana cost4 genericwhite
  • White ()
  • Power / toughness3 / 3
  • RarityUncommon

Flying (This creature can't be blocked except by creatures with flying or reach.)

When The Falcon enters, put a +1/+1 counter on each other creature you control.

Build a deck with The Falcon Find it in the app

Archetypes
Themes

Cards That Fit The Falcon, Sam Wilson

Picked for what they do in The Falcon's deck. When two cards do the same job, the one with the lower comes first. All of them fit The Falcon's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

Does what The Falcon, Sam Wilson does6

The 6 Cards

Similar Commanders

Commanders that share the most with The Falcon, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryWPlayers write colors as letters: W for white.+1/+1 Counters+1/+1 counter decks put small markers on their creatures that make each one permanently bigger, and keep adding more every turn. Each +1/+1 counter adds one to a creature's power (the damage it deals) and toughness (the damage it can take).Open the +1/+1 Counters pageCounter EngineAdds +1/+1 counters over and over rather than once. A counter here is a small permanent marker that raises a creature's power and toughness for good. It is not a counterspell, which is a different thing entirely. Something that adds them every turn makes your whole board bigger and keeps it that way. Hardened Scales, Corpsejack MenaceOpen the Counter Engine page+1/+1 CountersPuts +1/+1 counters on creatures, permanently raising their power and toughness. Unlike a temporary boost that wears off at end of turn, these markers stay put and stack up over a long game. Hardened Scales, The Great HengeOpen the +1/+1 Counters pageETB ValueDoes something useful the moment it arrives: an enter the battlefield ability, which players shorten to ETB. You keep that effect even if the card is removed straight afterwards, which is why these pair so well with flicker cards that make them enter again. Solemn Simulacrum, The One RingOpen the ETB Value page