- Commander Nexus
- Commanders
- The Lord of Pain
Command zone
The Lord of Pain
Legendary Creature — Human Assassin
The Lord of Pain wants a deck that casts lots of instant and sorcery spells. It also suits a deck that slows the whole table down with rules everyone must follow.
- Mana cost
- Black, Red ()
- Power / toughness5 / 5
- RarityMythic
Menace
Your opponents can't gain life.
Whenever a player casts their first spell each turn, choose another target player. The Lord of Pain deals damage equal to that spell's mana value to the chosen player.
Build a deck with The Lord of Pain Find it in the app
- Archetypes
- Themes
-
- Assassins
- Humans
Cards That Fit The Lord of Pain
Picked for what they do in The Lord of Pain's deck. When two cards do the same job, the one with the lower comes first. All of them fit The Lord of Pain's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.
Open the full glossary
plan6
plan6
Rulings for The Lord of Pain
explain how The Lord of Pain works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
If a spell has {X} in its mana cost, use the value chosen for X when determining that spell's mana value.
If an effect says to set an opponent's life total to a number that's higher than their current life total, that player's life total won't change.
Spells and abilities that cause opponents to gain life still resolve while The Lord of Pain is on the battlefield. They won't gain life, but any other effects of that spell or ability will still happen.
The Lord of Pain's last ability must target a player other than the one who cast the spell that caused the ability to trigger. That means that if it's just you and one other player in the game, you'll have to target yourself when that player casts their first spell each turn. (What did you expect? You summoned The Lord of Pain!)
4 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗
Similar Commanders
Commanders that share the most with The Lord of Pain, and what they share.











