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The Master of Lake-town

The Master of Lake-town

Legendary Creature — Human Advisor

The Master of Lake-town wants a deck that sacrifices its own creatures to drain opponents' life. It also suits a deck that wins by emptying its opponents' decks.

  • Mana cost1 genericblackblack
  • Black ()
  • Power / toughness3 / 2
  • RarityRare

Deathtouch

Whenever a player loses life, that player mills that many cards. (Damage causes loss of life.)

When The Master of Lake-town dies, draw a card for each graveyard with seven or more cards in it.

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Archetypes
Themes

Cards That Fit The Master of Lake-town

Picked for what they do in The Master of Lake-town's deck. When two cards do the same job, the one with the lower comes first. All of them fit The Master of Lake-town's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

plan6

The 6 Cards

Rulings for The Master of Lake-town

explain how The Master of Lake-town works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 29 Jun 2026

If The Master of Lake-town dies at the same time that a player loses life (for example, if it dies in combat and another creature dealt combat damage to a player), you choose the order for The Master of Lake-town's two triggered abilities. If the mill effect resolves first, those cards—and also The Master of Lake-town—will be in graveyards before you determine how many cards to draw with its last ability.

Wizards of the Coast 29 Jun 2026

The Master of Lake-town will usually be in a graveyard as its last ability resolves.

2 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with The Master of Lake-town, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryBPlayers write colors as letters: B for black.AristocratsAristocrats decks sacrifice their own creatures on purpose and profit every time one dies, often by draining life from each opponent. A sacrifice outlet, a card that lets you sacrifice whenever you like, decides when that happens.Open the Aristocrats pageMillPuts cards from the top of a player's library, the deck they draw from, straight into their graveyard. Aimed at opponents it can win the game, because a player who has to draw from an empty library loses.Open the Mill pageDeath TriggerTriggers when a creature dies, whether it is this creature, one of yours or an opponent's. These are the cards that pay you in an Aristocrats deck: something else makes creatures die, and these decide what you get each time. Blood Artist, Solemn SimulacrumOpen the Death Trigger pageLife DrainAn opponent loses life and you gain that life from the same effect. Blood Artist, Zulaport Cutthroat. It lets Aristocrats decks win without ever attacking. Every drain card is also tagged Life Gain; this tag is the part where the life comes out of somebody.Open the Life Drain pageMillMill decks win by emptying opponents' libraries, the decks they draw from: a player who has to draw from an empty library loses the game. Milling means putting cards from the top of a library straight into the graveyard.Open the Mill page