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Hancock, Ghoulish Mayor

Hancock, Ghoulish Mayor

Legendary Creature — Zombie Mutant Advisor

Hancock wants a deck that sacrifices its own creatures to drain opponents' life. It also works in a deck built around Advisors, Mutants or Zombies.

  • Mana cost2 genericblack
  • Black ()
  • Power / toughness2 / 1
  • RarityRare

Each other creature you control that's a Zombie or Mutant gets +X/+X, where X is the number of counters on Hancock.

Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

Build a deck with Hancock Find it in the app

Archetypes
Themes

Cards That Fit Hancock, Ghoulish Mayor

Picked for what they do in Hancock's deck. When two cards do the same job, the one with the lower comes first. All of them fit Hancock's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

Mutants plan6

The 6 Cards

plan6

The 6 Cards

Rulings for Hancock, Ghoulish Mayor

explain how Hancock works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 8 Mar 2024

A creature that's both a Zombie and a Mutant will get +X/+X only once from Hancock's first ability.

1 ruling, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Hancock, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryBPlayers write colors as letters: B for black.AristocratsAristocrats decks sacrifice their own creatures on purpose and profit every time one dies, often by draining life from each opponent. A sacrifice outlet, a card that lets you sacrifice whenever you like, decides when that happens.Open the Aristocrats pageDeath TriggerTriggers when a creature dies, whether it is this creature, one of yours or an opponent's. These are the cards that pay you in an Aristocrats deck: something else makes creatures die, and these decide what you get each time. Blood Artist, Solemn SimulacrumOpen the Death Trigger pageStatic BuffGives creatures a lasting bonus to power and toughness while it remains on the battlefield, rather than a boost that wears off at end of turn. Garruk's Uprising, Patchwork BannerOpen the Static Buff page+1/+1 CountersPuts +1/+1 counters on creatures, permanently raising their power and toughness. Unlike a temporary boost that wears off at end of turn, these markers stay put and stack up over a long game. Hardened Scales, The Great HengeOpen the +1/+1 Counters pageZombiesZombies are mostly black creatures that often come back from the graveyard or make more Zombie tokens.Open the Zombies page