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The Most Dangerous Gamer

The Most Dangerous Gamer

Legendary Creature — Human Gamer Guest

The Most Dangerous Gamer wants a deck that keeps making its creatures bigger turn after turn. Its deck may only use black and green cards, plus colorless ones.

  • Mana cost2 genericblackgreen
  • Black, Green ()
  • Power / toughness2 / 2
  • RarityRare

Deathtouch

Whenever The Most Dangerous Gamer enters or attacks, open an Attraction.

Whenever you open an Attraction, put a +1/+1 counter on The Most Dangerous Gamer.

Whenever you claim the prize of an Attraction, destroy target permanent.

Build a deck with The Most Dangerous Gamer Find it in the app

Archetypes

Cards That Fit The Most Dangerous Gamer

Picked for what they do in The Most Dangerous Gamer's deck. When two cards do the same job, the one with the lower comes first. All of them fit The Most Dangerous Gamer's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

Does what The Most Dangerous Gamer does6

The 6 Cards

Rulings for The Most Dangerous Gamer

explain how The Most Dangerous Gamer works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 7 Oct 2022

Only certain Attractions allow you to claim a prize. These will have the text “Prize —” on them.

Wizards of the Coast 7 Oct 2022

Though this card is eternal, there is currently only one eternal Attraction which allows you to claim the prize: Pick-a-Beeble. If you want to take advantage of the last ability, it’s best if you’re playing an Un- game, unless you want an appropriate level of challenge for someone calling themselves The Most Dangerous Gamer.

2 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with The Most Dangerous Gamer, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryBGPlayers write colors as letters: B for black, G for green.+1/+1 Counters+1/+1 counter decks put small markers on their creatures that make each one permanently bigger, and keep adding more every turn. Each +1/+1 counter adds one to a creature's power (the damage it deals) and toughness (the damage it can take).Open the +1/+1 Counters pageCounter EngineAdds +1/+1 counters over and over rather than once. A counter here is a small permanent marker that raises a creature's power and toughness for good. It is not a counterspell, which is a different thing entirely. Something that adds them every turn makes your whole board bigger and keeps it that way. Hardened Scales, Corpsejack MenaceOpen the Counter Engine page+1/+1 CountersPuts +1/+1 counters on creatures, permanently raising their power and toughness. Unlike a temporary boost that wears off at end of turn, these markers stay put and stack up over a long game. Hardened Scales, The Great HengeOpen the +1/+1 Counters pageAttack TriggerTriggers when a creature attacks, so the reward comes from declaring the attack. You get it even if the creature is blocked. Sword of the Animist, Adeline, Resplendent CatharOpen the Attack Trigger page