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Command zone

The Mycotyrant

The Mycotyrant

Legendary Creature — Elder Fungus

The Mycotyrant wants a deck that makes an army of small creatures and attacks with all of them. It also works in a deck built around Elders or Fungus / Saprolings.

  • Mana cost1 genericblackgreen
  • Black, Green ()
  • Power / toughness* / *
  • RarityMythic

Trample

The Mycotyrant's power and toughness are each equal to the number of creatures you control that are Fungi and/or Saprolings.

At the beginning of your end step, create X 1/1 black Fungus creature tokens with "This token can't block," where X is the number of times you descended this turn. (You descend each time a permanent card is put into your graveyard from anywhere.)

Build a deck with The Mycotyrant Find it in the app

Archetypes
Themes

Cards That Fit The Mycotyrant

Picked for what they do in The Mycotyrant's deck. When two cards do the same job, the one with the lower comes first. All of them fit The Mycotyrant's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

plan6

The 6 Cards

Rulings for The Mycotyrant

explain how The Mycotyrant works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 10 Nov 2023

A permanent card is an artifact, battle, creature, enchantment, land, or planeswalker card. Tokens are not cards, and while tokens are put into the graveyard before ceasing to exist, that action doesn't count as a player having descended.

Wizards of the Coast 10 Nov 2023

Abilities that begin with "At the beginning of your end step, if you descended this turn" will trigger only once during your end step, no matter how many times you descended this turn. However, if you haven't descended this turn as your end step begins, the ability won't trigger at all. It's not possible to put a permanent card into your graveyard during the end step in time to have the ability trigger.

Wizards of the Coast 10 Nov 2023

If you control a creature that is both a Fungus and a Saproling, it counts only once for The Mycotyrant's middle ability.

Wizards of the Coast 10 Nov 2023

In either case, it doesn't matter if those cards are still in that player's graveyard.

Wizards of the Coast 10 Nov 2023

Multiple cards have abilities that begin with "At the beginning of your end step, if you descended this turn." These cards don't need to have been under your control at the time you descended. For example, if a permanent card is put into your graveyard during your first main phase and you cast Stalactite Stalker your second main phase, its ability will trigger at the beginning of your end step.

Wizards of the Coast 10 Nov 2023

Some cards refer to a player who has "descended this turn." This means that a permanent card has been put into that player's graveyard from anywhere this turn.

Wizards of the Coast 10 Nov 2023

Some cards refer to the number of times a player descended this turn. Those cards care about the number of permanent cards put into that player's graveyard from anywhere this turn.

Wizards of the Coast 10 Nov 2023

The ability that defines The Mycotyrant's power and toughness works in all zones. As long as The Mycotyrant is on the battlefield (and still a Fungus, or somehow a Saproling), that ability will count The Mycotyrant itself.

8 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with The Mycotyrant, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryBGPlayers write colors as letters: B for black, G for green.TokensToken decks fill the battlefield with small creatures made by their cards, then attack with all of them or make them all bigger at once. A token is a creature (or other object) that a card creates, not a card from your deck.Open the Tokens pageToken EngineMakes tokens again and again rather than once. A token is a creature or other permanent created by a card, with no card of its own. Something that makes one token gives you a body; something that makes them every turn gives you a board you can keep rebuilding after it is cleared. Grave Titan, Bitterblossom, OphiomancerOpen the Token Engine pageToken MakerCreates one or more tokens. Different cards make very different ones: creatures Grave Titan, Treasures Smothering Tithe, Clues Tireless Tracker or Food Gilded Goose. This is one of our largest tags, so pair it with an archetype or theme when you are hunting a specific kind.Open the Token Maker pageFungus / SaprolingsFungus decks use Fungus creatures and the 1/1 Saproling tokens they make, mostly green and black. Many grow spore counters and turn them into Saprolings, then sacrifice Saprolings for a reward.Open the Fungus / Saprolings page