- Commander Nexus
- Commanders
- The Neutrinos
Command zone
The Neutrinos
Legendary Creature — Elf Rebel
The Neutrinos wants a deck that removes its creatures and brings them right back to reuse them. It also works in a deck built around Elves or Rebels.
- Mana cost
- White, Red ()
- Power / toughness2 / 4
- RarityUncommon
Flying
Alliance — Whenever another creature you control enters, The Neutrinos get +1/+0 until end of turn.
Whenever The Neutrinos attack, exile up to one target creature you own, then return it to the battlefield under your control tapped and attacking.
Build a deck with The Neutrinos Find it in the app
- Archetypes
Cards That Fit The Neutrinos
Picked for what they do in The Neutrinos's deck. When two cards do the same job, the one with the lower comes first. All of them fit The Neutrinos's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.
Open the full glossary
plan6
Does what The Neutrinos does6
Rulings for The Neutrinos
explain how The Neutrinos works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
Although the creature you put onto the battlefield is attacking, it was never declared as an attacking creature. Abilities that trigger whenever a creature attacks won't trigger when that creature enters attacking. (Any abilities that triggered before The Neutrinos exiled the creature are unaffected, and the source of those abilities is that creature as it last existed on the battlefield, not the creature that's attacking now.)
If a token is exiled this way, it will cease to exist and won't return to the battlefield.
Once a creature exiled this way returns, it's considered a new object with no relation to the object that it was. Auras attached to the exiled creature will be put into their owners' graveyards. Equipment attached to the exiled permanent will become unattached and remain on the battlefield. Any counters on the exiled creature will cease to exist.
You choose the player, planeswalker, or battle the returned creature is attacking. It doesn't need to be the same player, planeswalker, or battle that The Neutrinos or any other attacking creatures are attacking.
4 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗
Similar Commanders
Commanders that share the most with The Neutrinos, and what they share.











