Skip to content
  1. Commander Nexus
  2. Commanders
  3. The Odd Acorn Gang

Command zone

The Odd Acorn Gang

The Odd Acorn Gang

Legendary Creature — Squirrel Warrior

The Odd Acorn Gang wants a deck that is built around one creature type, like Elves or Dragons. It also works in a deck built around Squirrels or Warriors.

  • Mana cost3 genericblackgreen
  • Black, Green ()
  • Power / toughness5 / 5
  • RarityMythic

Reach, menace, trample

Squirrels you control have "tap: Target Squirrel gets +2/+2 and gains trample until end of turn. Activate only as a sorcery."

Whenever one or more Squirrels you control deal combat damage to a player, draw a card.

Build a deck with The Odd Acorn Gang Find it in the app

Archetypes

Cards That Fit The Odd Acorn Gang

Picked for what they do in The Odd Acorn Gang's deck. When two cards do the same job, the one with the lower comes first. All of them fit The Odd Acorn Gang's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

plan6

The 6 Cards

Similar Commanders

Commanders that share the most with The Odd Acorn Gang, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryBGPlayers write colors as letters: B for black, G for green.Typal/KindredTypal decks are built around one creature type, like Elves, Dragons or Zombies, with cards that make that type stronger. The type is printed after the dash on the card's type line, and the strategy is also called kindred or tribal.Open the Typal/Kindred pageTypal PayoffRewards you for playing lots of one kind of creature. That includes "lords" that make every other Goblin or Merfolk you control bigger, and cards that ask you to choose a creature type and then pay you off for it. A creature type is the word on the middle line of the card, like Goblin, Elf or Zombie.Open the Typal Payoff pageEvasionAn ability that makes a creature hard to block, so its attacks reach the player. Flying, menace, landwalk and plain 'can't be blocked' are the common kinds.Open the Evasion pageSquirrelsSquirrels are mostly green and black, and they often make Food. Some forage: exile three cards from your graveyard or sacrifice a Food for a reward.Open the Squirrels page