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Tyvar the Bellicose

Tyvar the Bellicose

Legendary Creature — Elf Warrior

Tyvar the Bellicose wants a deck that keeps making its creatures bigger turn after turn. It also suits a deck that is built around one creature type, like Elves or Dragons.

  • Mana cost2 genericblackgreen
  • Black, Green ()
  • Power / toughness5 / 4
  • RarityMythic

Whenever one or more Elves you control attack, they gain deathtouch until end of turn.

Each creature you control has "Whenever a mana ability of this creature resolves, put a number of +1/+1 counters on it equal to the amount of mana this creature produced. This ability triggers only once each turn."

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Themes

Cards That Fit Tyvar the Bellicose

Picked for what they do in Tyvar the Bellicose's deck. When two cards do the same job, the one with the lower comes first. All of them fit Tyvar the Bellicose's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

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The 6 Cards

plan6

The 6 Cards

Rulings for Tyvar the Bellicose

explain how Tyvar the Bellicose works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 12 May 2023

If the mana ability that caused the granted triggered ability to trigger was activated while casting a spell or activating an ability, the triggered ability will resolve (and +1/+1 counters will be added) before that spell or ability.

Wizards of the Coast 12 May 2023

If Tyvar leaves the battlefield and returns to the battlefield in the same turn, or if Tyvar leaves and another Tyvar appears, the triggered ability granted by the new one is different than the triggered ability granted by the old one. The one granted by the new Tyvar may trigger for each creature you control, even if the ability granted by the old Tyvar triggered for those creatures that turn. (Note that creatures you control won't have the ability granted by the old one anymore, and if you control multiple Tyvars, you won't have the opportunity to activate mana abilities before the "legend rule" gets you down to one Tyvar.)

Wizards of the Coast 12 May 2023

The ability that Tyvar grants to each creature you control functions independently for each creature. Specifically, the ability can trigger once each turn for each creature you control, not just once total.

3 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Tyvar the Bellicose, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryBGPlayers write colors as letters: B for black, G for green.+1/+1 Counters+1/+1 counter decks put small markers on their creatures that make each one permanently bigger, and keep adding more every turn. Each +1/+1 counter adds one to a creature's power (the damage it deals) and toughness (the damage it can take).Open the +1/+1 Counters pageCounter EngineAdds +1/+1 counters over and over rather than once. A counter here is a small permanent marker that raises a creature's power and toughness for good. It is not a counterspell, which is a different thing entirely. Something that adds them every turn makes your whole board bigger and keeps it that way. Hardened Scales, Corpsejack MenaceOpen the Counter Engine page+1/+1 CountersPuts +1/+1 counters on creatures, permanently raising their power and toughness. Unlike a temporary boost that wears off at end of turn, these markers stay put and stack up over a long game. Hardened Scales, The Great HengeOpen the +1/+1 Counters pageTypal/KindredTypal decks are built around one creature type, like Elves, Dragons or Zombies, with cards that make that type stronger. The type is printed after the dash on the card's type line, and the strategy is also called kindred or tribal.Open the Typal/Kindred pageTypal PayoffRewards you for playing lots of one kind of creature. That includes "lords" that make every other Goblin or Merfolk you control bigger, and cards that ask you to choose a creature type and then pay you off for it. A creature type is the word on the middle line of the card, like Goblin, Elf or Zombie.Open the Typal Payoff pageElvesElves are mostly green creatures, and many make extra mana, so Elf decks can play lots of creatures very quickly.Open the Elves page