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The Squadron Sinister

The Squadron Sinister

Legendary Creature — Human Villain

The Squadron Sinister wants a deck that is built around one creature type, like Elves or Dragons. It also works in a deck built around Humans or Villains.

  • Mana cost5 genericbluered
  • Blue, Red ()
  • Power / toughness5 / 5
  • RarityRare

Flying, haste

Other Villains you control get +2/+2 and have flying and haste.

Mayhem 3 genericbluered (You may cast this card from your graveyard for 3 genericbluered if you discarded it this turn. Timing rules still apply.)

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Archetypes
Themes

Cards That Fit The Squadron Sinister

Picked for what they do in The Squadron Sinister's deck. When two cards do the same job, the one with the lower comes first. All of them fit The Squadron Sinister's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

plan6

The 6 Cards

Similar Commanders

Commanders that share the most with The Squadron Sinister, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryURPlayers write colors as letters: U for blue, R for red. Blue is U because B was already taken by black.Typal/KindredTypal decks are built around one creature type, like Elves, Dragons or Zombies, with cards that make that type stronger. The type is printed after the dash on the card's type line, and the strategy is also called kindred or tribal.Open the Typal/Kindred pageTypal PayoffRewards you for playing lots of one kind of creature. That includes "lords" that make every other Goblin or Merfolk you control bigger, and cards that ask you to choose a creature type and then pay you off for it. A creature type is the word on the middle line of the card, like Goblin, Elf or Zombie.Open the Typal Payoff pageStatic BuffGives creatures a lasting bonus to power and toughness while it remains on the battlefield, rather than a boost that wears off at end of turn. Garruk's Uprising, Patchwork BannerOpen the Static Buff pageVillainsVillains are mostly black creatures, including the supervillains of Magic's Marvel cards.Open the Villains pageEvasionAn ability that makes a creature hard to block, so its attacks reach the player. Flying, menace, landwalk and plain 'can't be blocked' are the common kinds.Open the Evasion page