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Kaza, Roil Chaser

Kaza, Roil Chaser

Legendary Creature — Human Wizard

Kaza wants a deck that is built around one creature type, like Elves or Dragons. It also works in a deck built around Humans or Wizards.

  • Mana costbluered
  • Blue, Red ()
  • Power / toughness1 / 2
  • RarityRare

Flying, haste

tap: The next instant or sorcery spell you cast this turn costs X less to cast, where X is the number of Wizards you control as this ability resolves.

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Archetypes
Themes

Cards That Fit Kaza, Roil Chaser

Picked for what they do in Kaza's deck. When two cards do the same job, the one with the lower comes first. All of them fit Kaza's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

plan6

The 6 Cards

Rulings for Kaza, Roil Chaser

explain how Kaza works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 25 Sep 2020

Kaza's cost reduction can reduce only generic mana in a spell's cost. It can't reduce colored mana requirements.

Wizards of the Coast 25 Sep 2020

To determine the total cost of a spell, start with the mana cost or alternative cost you're paying, add any cost increases, then apply any cost reductions (such as that of Kaza's activated ability). The mana value of the spell is determined only by its mana cost, no matter what the total cost to cast the spell was.

2 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Kaza, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryURPlayers write colors as letters: U for blue, R for red. Blue is U because B was already taken by black.Typal/KindredTypal decks are built around one creature type, like Elves, Dragons or Zombies, with cards that make that type stronger. The type is printed after the dash on the card's type line, and the strategy is also called kindred or tribal.Open the Typal/Kindred pageCost ModificationChanges what a spell costs to cast: cheaper for you, or more expensive for everyone. It is the broad family; Cost Reducer and Spell Tax say which direction a given card goes. Herald's Horn, Foundry InspectorOpen the Cost Modification pageCost ReducerMakes your own spells cheaper to cast. A discount every turn adds up faster than a single burst of mana. Herald's Horn, Foundry InspectorOpen the Cost Reducer pageTypal PayoffRewards you for playing lots of one kind of creature. That includes "lords" that make every other Goblin or Merfolk you control bigger, and cards that ask you to choose a creature type and then pay you off for it. A creature type is the word on the middle line of the card, like Goblin, Elf or Zombie.Open the Typal Payoff pageEvasionAn ability that makes a creature hard to block, so its attacks reach the player. Flying, menace, landwalk and plain 'can't be blocked' are the common kinds.Open the Evasion pageWizardsWizards are mostly blue spellcasters, and many reward you for casting instants and sorceries or draw you cards.Open the Wizards page