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Command zone

The Tarrasque

The Tarrasque

Legendary Creature — Dinosaur

The Tarrasque wants a deck that answers everything its opponents play, then wins late. It also works in a deck built around Dinosaurs.

  • Mana cost6 genericgreengreengreen
  • Green ()
  • Power / toughness10 / 10
  • RarityMythic

The Tarrasque has haste and ward 10 generic as long as it was cast.

Whenever The Tarrasque attacks, it fights target creature defending player controls.

Build a deck with The Tarrasque Find it in the app

Archetypes
Themes

Cards That Fit The Tarrasque

Picked for what they do in The Tarrasque's deck. When two cards do the same job, the one with the lower comes first. All of them fit The Tarrasque's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

Does what The Tarrasque does6

The 6 Cards

Rulings for The Tarrasque

explain how The Tarrasque works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 23 Jul 2021

Fighting is not optional. If there is at least one legal target for The Tarrasque's last ability, it must fight.

Wizards of the Coast 23 Jul 2021

If a player casts a spell that targets multiple permanents their opponent controls with ward, each of those ward abilities will trigger. If that player doesn't pay for all of them, the spell will be countered.

Wizards of the Coast 23 Jul 2021

The fight happens in the declare attackers step before blockers are declared. Unless the creature it is fighting survives, that creature won't be able to block that combat.

Wizards of the Coast 23 Jul 2021

The Tarrasque will have haste and ward {10} even if it was cast from a zone other than your hand. May we suggest the command zone?

4 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with The Tarrasque, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryGPlayers write colors as letters: G for green.ControlControl decks answer what everyone else plays, stopping spells and removing dangerous cards, then win slowly once they are in charge. Expect lots of removal, spells that cancel other spells, and extra card draw.Open the Control pageDamage RemovalRemoves creatures by dealing damage to them rather than by destroying them outright. This includes fight cards, where your creature deals the damage. Damage only kills a creature if it at least equals its toughness, so it can miss the biggest ones, and it does not kill a creature that cannot be destroyed. Lightning Bolt, Rabid Bite, PyroclasmOpen the Damage Removal pageProtectionA creature with protection from something, like a color, is safe from anything with that quality. It cannot be damaged, enchanted or equipped, blocked, or targeted by it, and players remember the four with the word DEBT. It does not stop effects that neither target nor damage, like a board wipe that destroys every creature. ProgenitusOpen the Protection page