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The Warring Triad

The Warring Triad

Legendary Artifact Creature — God

The Warring Triad wants a deck that fills its discard pile and plays cards back out of it. It also works in a deck built around Artifact Creatures or Gods / Devotion.

  • Mana cost3 generic
  • Colorless
  • Power / toughness5 / 5
  • RarityRare

Flying, trample, haste

As long as there are fewer than eight cards in your graveyard, The Warring Triad isn't a creature.

tap, Mill a card: Target player adds one mana of any color. (Activate only as an instant.)

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Archetypes

Cards That Fit The Warring Triad

Picked for what they do in The Warring Triad's deck. When two cards do the same job, the one with the lower comes first. All of them fit The Warring Triad's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

plan5

The 5 Cards

Rulings for The Warring Triad

explain how The Warring Triad works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 6 Jun 2025

As The Warring Triad enters the battlefield, the number of cards in your graveyard will determine whether any replacement effects that affect creatures entering the battlefield apply to The Warring Triad.

Wizards of the Coast 6 Jun 2025

Counters put on The Warring Triad remain on it while it's not a creature, even if they have no effect.

Wizards of the Coast 6 Jun 2025

If an effect causes The Warring Triad to lose all abilities, its ability that causes it to stop being a creature still applies if appropriate.

Wizards of the Coast 6 Jun 2025

If The Warring Triad is attacking or blocking and it stops being a creature, it will be removed from combat. It won't rejoin combat if it resumes being a creature later during that combat.

Wizards of the Coast 6 Jun 2025

If The Warring Triad stops being a creature, it loses the type creature and the creature type God. It continues to be a legendary artifact.

Wizards of the Coast 6 Jun 2025

The type-changing ability that can make The Warring Triad not be a creature functions only on the battlefield. It's always a creature card in other zones, regardless of how many cards are in your graveyard. It's always a creature spell while it's on the stack.

Wizards of the Coast 6 Jun 2025

The Warring Triad's abilities function while it's on the battlefield, regardless of whether it's a creature.

Wizards of the Coast 6 Jun 2025

The Warring Triad's last ability isn't a mana ability. It uses the stack and can be responded to.

Wizards of the Coast 6 Jun 2025

When The Warring Triad enters the battlefield, the number of cards in your graveyard will determine if a creature entered the battlefield or not for abilities that trigger whenever a creature enters the battlefield.

9 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with The Warring Triad, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryGraveyard/Self-MillGraveyard decks fill their own graveyard on purpose, then play cards from it as if it were a second hand. Moving cards from the top of your own deck straight into the graveyard is called self-mill.Open the Graveyard/Self-Mill pageSelf-MillPuts cards from your OWN library into your graveyard on purpose. Milling means moving cards off the top of a library into a graveyard. Aimed at an opponent that is an attack; aimed at yourself it is setup, filling the graveyard for the cards that want to use what is in it. Stitcher's Supplier, Hermit DruidOpen the Self-Mill pageRampAn effect that accelerates your mana, giving you a reusable mana source beyond the usual one land per turn. Cultivate Rampant GrowthOpen the Ramp pageGods / DevotionGods, and cards that count your devotion: the number of mana symbols of one color among the costs of your permanents. The Theros Gods cannot be destroyed, and only become creatures when your devotion to their color is high enough.Open the Gods / Devotion pageEvasionAn ability that makes a creature hard to block, so its attacks reach the player. Flying, menace, landwalk and plain 'can't be blocked' are the common kinds.Open the Evasion page