Skip to content
  1. Commander Nexus
  2. Commanders
  3. Ultima, Origin of Oblivion

Command zone

Ultima, Origin of Oblivion

Ultima, Origin of Oblivion

Legendary Creature — God

Ultima wants a deck that makes huge amounts of mana for giant spells. It also suits a deck that helps every player at the table, itself included.

  • Mana cost5 generic
  • Colorless
  • Power / toughness4 / 4
  • RarityRare

Flying

Whenever Ultima attacks, put a blight counter on target land. For as long as that land has a blight counter on it, it loses all land types and abilities and has "tap: Add colorless."

Whenever you tap a land for colorless, add an additional colorless.

Build a deck with Ultima Find it in the app

Archetypes

Cards That Fit Ultima, Origin of Oblivion

Picked for what they do in Ultima's deck. When two cards do the same job, the one with the lower comes first. All of them fit Ultima's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

plan6

The 6 Cards

plan4

The 4 Cards

Rulings for Ultima, Origin of Oblivion

explain how Ultima works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 6 Jun 2025

The affected land keeps any other card types (such as artifact) and supertypes (such as basic or legendary) when it loses its land types.

Wizards of the Coast 6 Jun 2025

Ultima's last ability is a triggered mana ability. It doesn't use the stack and can't be responded to.

2 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Ultima, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryBig ManaBig Mana decks build up far more mana than usual, then spend it on huge spells. Some are X spells, which have X in their cost and get stronger the more mana you put in.Open the Big Mana pageCounter ManipulationAdds, moves or multiplies counters already on permanents. It works on any kind (+1/+1, loyalty, charge), so the same card can serve very different decks. Karn's Bastion, Doubling SeasonOpen the Counter Manipulation pageRampAn effect that accelerates your mana, giving you a reusable mana source beyond the usual one land per turn. Cultivate Rampant GrowthOpen the Ramp pageGroup HugGroup Hug decks give every player extra cards, mana or life, making friends at the table while they quietly work toward their own win. The trick is to be the player best placed to use all that extra.Open the Group Hug pageMana DoublerMultiplies the mana your lands or permanents produce, so every land you already control starts making more. Mirari's Wake, Caged Sun. Read the wording before you add one, because some are a trap. Mana Flare, Heartbeat of Spring and Zhur-Taa Ancient say "a player", so every opponent's lands make extra mana too, and each of them gets to spend it before your next turn. Nikya of the Old Ways doubles only your own lands, but it stops you casting anything that is not a creature.Open the Mana Doubler pageGods / DevotionGods, and cards that count your devotion: the number of mana symbols of one color among the costs of your permanents. The Theros Gods cannot be destroyed, and only become creatures when your devotion to their color is high enough.Open the Gods / Devotion pageEvasionAn ability that makes a creature hard to block, so its attacks reach the player. Flying, menace, landwalk and plain 'can't be blocked' are the common kinds.Open the Evasion page