Timothar wants a deck that is built around one creature type, like Elves or Dragons. It also suits a deck that sacrifices its own creatures to drain opponents' life.
Mana cost
Black ()
Power / toughness4 / 4
RarityMythic
Ward—Discard a card.
Whenever another nontoken Vampire you control dies, you may pay and exile it. If you do, create a 1/1 black Bat creature token with flying. It gains "When this token deals combat damage to a player, sacrifice it and return the exiled card to the battlefield tapped."
Picked for what they do in Timothar's deck. When two cards do the same job, the one with the lower comes first. All of them fit Timothar's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Open the full glossary
explain how Timothar works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
Wizards of the Coast19 Nov 2021
If another creature enters the battlefield as a copy of the Bat token or another effect creates a copy of the Bat token, it will not have the triggered ability granted by Timothar.
Wizards of the Coast19 Nov 2021
If the exiled card is somehow no longer in exile when the Bat token's triggered ability resolves, you will still sacrifice the Bat token.
Wizards of the Coast19 Nov 2021
If you can't exile the card, perhaps because another effect moved the card before the triggered ability started resolving, you can't pay {1} and won't create a token.
Wizards of the Coast19 Nov 2021
The ability of each Bat token you create refers only to the card you exile during the resolution of the ability that created that token. When it deals combat damage to a player, you return only that card to the battlefield, not any other card exiled by Timothar.
Wizards of the Coast19 Nov 2021
The controller of the Bat token as it deals combat damage to a player will be the controller of its triggered ability, and the exiled card will be returned to the battlefield under that player's control.
Wizards of the Coast19 Nov 2021
Timothar's last ability is linked to the ability it grants the Bat token. If a replacement effect causes you to create more than one Bat token with this effect, they will all have that linked ability, and the exiled card will be returned to the battlefield if any of them deals combat damage to a player.
Wizards of the Coast19 Nov 2021
Timothar's last ability triggers when any nontoken Vampire you control dies, not just nontoken Vampires you own. If you control Timothar and another player's nontoken Vampire and that Vampire dies, you may pay {1} to exile that card from their graveyard.
Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryBPlayers write colors as letters: B for black.Typal/KindredTypal decks are built around one creature type, like Elves, Dragons or Zombies, with cards that make that type stronger. The type is printed after the dash on the card's type line, and the strategy is also called kindred or tribal.Open the Typal/Kindred pageTypal PayoffRewards you for playing lots of one kind of creature. That includes "lords" that make every other Goblin or Merfolk you control bigger, and cards that ask you to choose a creature type and then pay you off for it. A creature type is the word on the middle line of the card, like Goblin, Elf or Zombie.Open the Typal Payoff pageDeath TriggerTriggers when a creature dies, whether it is this creature, one of yours or an opponent's. These are the cards that pay you in an Aristocrats deck: something else makes creatures die, and these decide what you get each time. Blood Artist, Solemn SimulacrumOpen the Death Trigger pageToken EngineMakes tokens again and again rather than once. A token is a creature or other permanent created by a card, with no card of its own. Something that makes one token gives you a body; something that makes them every turn gives you a board you can keep rebuilding after it is cleared. Grave Titan, Bitterblossom, OphiomancerOpen the Token Engine pageAristocratsAristocrats decks sacrifice their own creatures on purpose and profit every time one dies, often by draining life from each opponent. A sacrifice outlet, a card that lets you sacrifice whenever you like, decides when that happens.Open the Aristocrats pageToken MakerCreates one or more tokens. Different cards make very different ones: creatures Grave Titan, Treasures Smothering Tithe, Clues Tireless Tracker or Food Gilded Goose. This is one of our largest tags, so pair it with an archetype or theme when you are hunting a specific kind.Open the Token Maker pageProtectionA creature with protection from something, like a color, is safe from anything with that quality. It cannot be damaged, enchanted or equipped, blocked, or targeted by it, and players remember the four with the word DEBT. It does not stop effects that neither target nor damage, like a board wipe that destroys every creature. ProgenitusOpen the Protection pageTokensToken decks fill the battlefield with small creatures made by their cards, then attack with all of them or make them all bigger at once. A token is a creature (or other object) that a card creates, not a card from your deck.Open the Tokens pageVampiresVampires are mostly black creatures that often gain you life, drain opponents or grow with +1/+1 counters.Open the Vampires page
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