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Tokka & Rahzar, Terrible Twos

Tokka & Rahzar, Terrible Twos

Legendary Creature — Turtle Wolf Mutant

Tokka & Rahzar wants a deck that hurts every player at once and outlasts the pain. It also suits a deck that deals damage straight to its opponents.

  • Mana costblack or redblack or red
  • Black, Red ()
  • Power / toughness3 / 2
  • RarityRare

This spell can't be countered.

Menace

Whenever a player casts a spell, if the amount of mana spent to cast it was less than its mana value, Tokka & Rahzar deal 3 damage to that player.

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Archetypes
Themes

Cards That Fit Tokka & Rahzar, Terrible Twos

Picked for what they do in Tokka & Rahzar's deck. When two cards do the same job, the one with the lower comes first. All of them fit Tokka & Rahzar's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

plan6

The 6 Cards

Rulings for Tokka & Rahzar, Terrible Twos

explain how Tokka & Rahzar works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 27 Jan 2026

For spells with {X} in their mana costs, use the value chosen for X to determine the spell's mana value.

Wizards of the Coast 27 Jan 2026

If the spell is no longer on the stack when Tokka & Rahzar's last ability resolves, use its mana value as it last existed on the stack.

Wizards of the Coast 27 Jan 2026

To determine the total cost of a spell, start with the mana cost or alternative cost you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was.

Wizards of the Coast 27 Jan 2026

Tokka & Rahzar's last ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.

4 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Tokka & Rahzar, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryBRPlayers write colors as letters: B for black, R for red.Group SlugGroup Slug decks hurt every player at the table at once, then make sure they can survive the pain better than anyone else. Typical cards make each player take damage or lose life whenever they draw, cast a spell or tap a land for mana.Open the Group Slug pageGroup Slug / PunisherDeals damage or drains life from every opponent at once, or forces a choice where each option hurts. It usually sits on a permanent and fires over and over rather than doing it a single time. ManabarbsOpen the Group Slug / Punisher pageBurnDeals damage directly, to creatures or to players. Because it can hit a player as easily as a creature, the same card can remove a blocker or finish off an opponent. Lightning Bolt, Blasphemous ActOpen the Burn pageBurnBurn decks win by dealing damage straight to opponents with spells and abilities, rather than by attacking with creatures. Damage that hits every opponent at once counts three times over at a four-player table.Open the Burn page