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Indoraptor, the Perfect Hybrid

Indoraptor, the Perfect Hybrid

Legendary Creature — Dinosaur Mutant

Indoraptor wants a deck that hurts its own creatures on purpose to set off their abilities. It also suits a deck that hurts every player at once and outlasts the pain.

  • Mana cost1 genericblack or greenred
  • Black, Red, Green ()
  • Power / toughness3 / 1
  • RarityRare

Bloodthirst X (This creature enters with X +1/+1 counters on it, where X is the damage dealt to your opponents this turn.)

Menace

Enrage — Whenever Indoraptor is dealt damage, choose an opponent at random. Indoraptor deals damage equal to its power to that player unless they sacrifice a nontoken creature of their choice.

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Themes

Cards That Fit Indoraptor, the Perfect Hybrid

Picked for what they do in Indoraptor's deck. When two cards do the same job, the one with the lower comes first. All of them fit Indoraptor's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

plan6

The 6 Cards

plan6

The 6 Cards

Rulings for Indoraptor, the Perfect Hybrid

explain how Indoraptor works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 10 Nov 2023

If lethal damage is dealt to Indoraptor, its enrage ability triggers. Use Indoraptor's power from when it was last on the battlefield to determine how much damage it deals to the chosen player if they don't sacrifice a nontoken creature.

Wizards of the Coast 10 Nov 2023

If multiple sources deal damage to a creature with an enrage ability at the same time, most likely because multiple creatures blocked that creature, the enrage ability triggers only once.

Wizards of the Coast 10 Nov 2023

Indoraptor, the Perfect Hybrid's bloodthirst ability counts all damage dealt to your opponents this turn, not just damage dealt by sources you control.

3 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Indoraptor, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryBRGPlayers write colors as letters: B for black, R for red, G for green.EnrageEnrage decks use creatures that do something every time they are dealt damage, then damage them on purpose to set it off. A card that damages every creature can set off all of them at once.Open the Enrage pageEnrageTriggers when this creature is dealt damage, so hurting it hands you something instead. It turns blocking and burn spells into a decision your opponents would rather not have to make. Some of these were printed under the ability word Enrage; this tag covers the whole family, named or not. Boros Reckoner, Truefire Captain, Coalhauler SwineOpen the Enrage pageBurnDeals damage directly, to creatures or to players. Because it can hit a player as easily as a creature, the same card can remove a blocker or finish off an opponent. Lightning Bolt, Blasphemous ActOpen the Burn page+1/+1 CountersPuts +1/+1 counters on creatures, permanently raising their power and toughness. Unlike a temporary boost that wears off at end of turn, these markers stay put and stack up over a long game. Hardened Scales, The Great HengeOpen the +1/+1 Counters pageGroup SlugGroup Slug decks hurt every player at the table at once, then make sure they can survive the pain better than anyone else. Typical cards make each player take damage or lose life whenever they draw, cast a spell or tap a land for mana.Open the Group Slug pageGroup Slug / PunisherDeals damage or drains life from every opponent at once, or forces a choice where each option hurts. It usually sits on a permanent and fires over and over rather than doing it a single time. ManabarbsOpen the Group Slug / Punisher pageBurnBurn decks win by dealing damage straight to opponents with spells and abilities, rather than by attacking with creatures. Damage that hits every opponent at once counts three times over at a four-player table.Open the Burn pageCoin Flip / Die RollLeaves part of the outcome to chance: a coin flip, a die roll, or a choice made at random. A flip that can only hurt you, like the one on Mana Crypt, does not count, because no deck is built around it. Ancient Copper Dragon, Delina, Wild MageOpen the Coin Flip / Die Roll page