- Commander Nexus
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- Tom Bombadil
Command zone
Tom Bombadil
Legendary Creature — God Bard
Tom Bombadil wants a deck that puts expensive cards onto the battlefield without paying for them. It also works in a deck built around Bards, Gods / Devotion or Library Manipulation.
- Mana cost
- All five colors ()
- Power / toughness4 / 4
- RarityMythic
As long as there are four or more lore counters among Sagas you control, Tom Bombadil has hexproof and indestructible.
Whenever the final chapter ability of a Saga you control resolves, reveal cards from the top of your library until you reveal a Saga card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. This ability triggers only once each turn.
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- Archetypes
Cards That Fit Tom Bombadil
Picked for what they do in Tom Bombadil's deck. When two cards do the same job, the one with the lower comes first. All of them fit Tom Bombadil's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.
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Rulings for Tom Bombadil
explain how Tom Bombadil works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
An ability that triggers when another ability resolves, such as Tom Bombadil's triggered ability, triggers when all of its instructions (as modified by applicable replacement effects) have been followed and it has been removed from the stack. For example, if Tom Bombadil is returned to the battlefield by the final chapter ability of Elspeth Conquers Death, it will be on the battlefield in time to see that final chapter ability finish resolving and get removed from the stack, and thus Tom Bombadil's last ability will trigger.
Damage dealt to creatures remains on those creatures until the cleanup step or until an effect removes that damage. If you control Tom Bombadil with at least 4 damage on it as well as a single Saga which has four or more lore counters on it, and that Saga leaves the battlefield later in the turn, Tom Bombadil will be destroyed. This will be true even if that Saga leaves the battlefield as a result of its final chapter ability leaving the stack; state-based actions will be checked before Tom Bombadil's triggered ability could get you another Saga.
The final chapter ability of a Saga is the ability with the greatest chapter number among chapter abilities that Saga has.
3 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗
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