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Tom Bombadil

Tom Bombadil

Legendary Creature — God Bard

Tom Bombadil wants a deck that puts expensive cards onto the battlefield without paying for them. It also works in a deck built around Bards, Gods / Devotion or Library Manipulation.

  • Mana costwhiteblueblackredgreen
  • All five colors ()
  • Power / toughness4 / 4
  • RarityMythic

As long as there are four or more lore counters among Sagas you control, Tom Bombadil has hexproof and indestructible.

Whenever the final chapter ability of a Saga you control resolves, reveal cards from the top of your library until you reveal a Saga card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. This ability triggers only once each turn.

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Archetypes

Cards That Fit Tom Bombadil

Picked for what they do in Tom Bombadil's deck. When two cards do the same job, the one with the lower comes first. All of them fit Tom Bombadil's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

plan6

The 6 Cards

plan6

The 6 Cards

Rulings for Tom Bombadil

explain how Tom Bombadil works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 16 Jun 2023

An ability that triggers when another ability resolves, such as Tom Bombadil's triggered ability, triggers when all of its instructions (as modified by applicable replacement effects) have been followed and it has been removed from the stack. For example, if Tom Bombadil is returned to the battlefield by the final chapter ability of Elspeth Conquers Death, it will be on the battlefield in time to see that final chapter ability finish resolving and get removed from the stack, and thus Tom Bombadil's last ability will trigger.

Wizards of the Coast 16 Jun 2023

Damage dealt to creatures remains on those creatures until the cleanup step or until an effect removes that damage. If you control Tom Bombadil with at least 4 damage on it as well as a single Saga which has four or more lore counters on it, and that Saga leaves the battlefield later in the turn, Tom Bombadil will be destroyed. This will be true even if that Saga leaves the battlefield as a result of its final chapter ability leaving the stack; state-based actions will be checked before Tom Bombadil's triggered ability could get you another Saga.

Wizards of the Coast 16 Jun 2023

The final chapter ability of a Saga is the ability with the greatest chapter number among chapter abilities that Saga has.

3 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Tom Bombadil, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryWUBRGPlayers write colors as letters: W for white, U for blue, B for black, R for red, G for green. Blue is U because B was already taken by black.Cheat into PlayCheat into Play decks put huge creatures and other expensive cards onto the battlefield without paying their mana costs. A card says "put a creature card from your hand onto the battlefield", and an eight-mana dragon is attacking on turn three. Sneak Attack Kaalia of the Vast Natural OrderOpen the Cheat into Play pageCheat into PlayPuts permanents straight onto the battlefield without casting them, from your deck, your hand or your graveyard. Skipping the cast skips the mana cost, and counterspells with it. Genesis Wave, Coiling OracleOpen the Cheat into Play pageCard SelectionImproves what you draw rather than how much: you look at the top few cards of your library and decide what stays on top. Ponder lets you rearrange the top three, Serum Visions lets you scry, and Consider lets you surveil. It makes your draws more reliable without giving you extra cards.Open the Card Selection pageGods / DevotionGods, and cards that count your devotion: the number of mana symbols of one color among the costs of your permanents. The Theros Gods cannot be destroyed, and only become creatures when your devotion to their color is high enough.Open the Gods / Devotion pageProtectionA creature with protection from something, like a color, is safe from anything with that quality. It cannot be damaged, enchanted or equipped, blocked, or targeted by it, and players remember the four with the word DEBT. It does not stop effects that neither target nor damage, like a board wipe that destroys every creature. ProgenitusOpen the Protection pageLibrary ManipulationCards that let you look at, rearrange or play from the top of your deck, so you control what you draw next.Open the Library Manipulation page