U.S.S. Defiant, Mirror Migrant wants a deck that turns its Vehicles into creatures and attacks with them. It also works in a deck built around Phasing / Teferi Theme.
Mana cost
Colorless
Power / toughness5 / 5
RarityRare
Flash
When U.S.S. Defiant enters, it and up to one target creature you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)
Picked for what they do in U.S.S. Defiant's deck. When two cards do the same job, the one with the lower comes first. All of them fit U.S.S. Defiant's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Open the full glossary
Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryVehiclesVehicle decks use Vehicles, artifacts that become creatures when you tap your own creatures to crew them. A Vehicle is not a creature the rest of the time, so it survives spells that destroy all creatures and then turns into an attacker when you need it.Open the Vehicles pageVehicleAn artifact subtype that is not a creature until it is crewed. Crew N is an activated ability: tap any number of untapped creatures you control whose total power is N or more, and the Vehicle becomes an artifact creature until end of turn. The crewing creatures are only tapped: they are never sacrificed, they do not attack, and summoning sickness does not stop them from crewing. Smuggler's CopterOpen the Vehicle pagePhasing / Teferi ThemeCards with phasing, which makes a permanent vanish for a while, so removal cannot touch it. It is treated as though it does not exist until its controller's next turn.Open the Phasing / Teferi Theme pageProtectionA creature with protection from something, like a color, is safe from anything with that quality. It cannot be damaged, enchanted or equipped, blocked, or targeted by it, and players remember the four with the word DEBT. It does not stop effects that neither target nor damage, like a board wipe that destroys every creature. ProgenitusOpen the Protection page
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