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U.S.S. Enterprise-A, Free Spirit

U.S.S. Enterprise-A, Free Spirit

Legendary Artifact — Spacecraft

U.S.S. Enterprise-A wants a deck that turns its Vehicles into creatures and attacks with them. Its deck may only use white cards, plus colorless ones.

  • Mana cost3 genericwhitewhite
  • White ()
  • Power / toughness5 / 5
  • RarityMythic

Ward 2 generic

When U.S.S. Enterprise-A enters, create three 1/1 red Officer creature tokens.

Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 6+.)

6+ | Flying, lifelink

Build a deck with U.S.S. Enterprise-A Find it in the app

Archetypes

Cards That Fit U.S.S. Enterprise-A, Free Spirit

Picked for what they do in U.S.S. Enterprise-A's deck. When two cards do the same job, the one with the lower comes first. All of them fit U.S.S. Enterprise-A's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

Does what U.S.S. Enterprise-A, Free Spirit does6

The 6 Cards

Similar Commanders

Commanders that share the most with U.S.S. Enterprise-A, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryWPlayers write colors as letters: W for white.VehiclesVehicle decks use Vehicles, artifacts that become creatures when you tap your own creatures to crew them. A Vehicle is not a creature the rest of the time, so it survives spells that destroy all creatures and then turns into an attacker when you need it.Open the Vehicles pageVehicleAn artifact subtype that is not a creature until it is crewed. Crew N is an activated ability: tap any number of untapped creatures you control whose total power is N or more, and the Vehicle becomes an artifact creature until end of turn. The crewing creatures are only tapped: they are never sacrificed, they do not attack, and summoning sickness does not stop them from crewing. Smuggler's CopterOpen the Vehicle pageToken MakerCreates one or more tokens. Different cards make very different ones: creatures Grave Titan, Treasures Smothering Tithe, Clues Tireless Tracker or Food Gilded Goose. This is one of our largest tags, so pair it with an archetype or theme when you are hunting a specific kind.Open the Token Maker pageProtectionA creature with protection from something, like a color, is safe from anything with that quality. It cannot be damaged, enchanted or equipped, blocked, or targeted by it, and players remember the four with the word DEBT. It does not stop effects that neither target nor damage, like a board wipe that destroys every creature. ProgenitusOpen the Protection page