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  3. Uvilda, Dean of Perfection // Nassari, Dean of Expression

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Uvilda, Dean of Perfection // Nassari, Dean of Expression

Uvilda, Dean of Perfection // Nassari, Dean of Expression

Legendary Creature — Djinn Wizard // Legendary Creature — Efreet Shaman

Uvilda wants a deck that keeps making its creatures bigger turn after turn. It also suits a deck that steals its opponents' creatures and spells.

  • Mana cost2 genericblue
  • Blue, Red ()
  • Power / toughness2 / 2
  • RarityRare

tap: You may exile an instant or sorcery card from your hand and put three refine counters on it. It gains "At the beginning of your upkeep, if this card is exiled, remove a refine counter from it" and "When the last refine counter is removed from this card, if it's exiled, you may cast it. It costs 4 generic less to cast this way."

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At the beginning of your upkeep, exile the top card of each opponent's library. Until end of turn, you may cast spells from among those exiled cards, and you may spend mana as though it were mana of any color to cast those spells.

Whenever you cast a spell from exile, put a +1/+1 counter on Nassari.

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Archetypes

Cards That Fit Uvilda, Dean of Perfection

Picked for what they do in Uvilda's deck. When two cards do the same job, the one with the lower comes first. All of them fit Uvilda's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

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The 6 Cards

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The 6 Cards

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The 6 Cards

Rulings for Uvilda, Dean of Perfection

explain how Uvilda works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 16 Apr 2021

After removing the last hone counter, casting the spell is optional. Timing permissions based on the card’s type are ignored. If an effect prohibits you from casting the card or you choose not to cast it, it remains exiled with no hone counters on it, and you won’t be able to cast it later.

Wizards of the Coast 16 Apr 2021

Any cards exiled with Nassari’s ability that you don’t cast will remain exiled. You won’t be able to cast those cards on future turns, although Nassari’s ability will give you another group of cards to choose from each time it resolves.

Wizards of the Coast 16 Apr 2021

Nassari’s last ability triggers when you cast any spell from exile, not just the cards that were exiled with its first ability.

Wizards of the Coast 16 Apr 2021

The cost reduction given by Uvilda, Dean of Perfection won’t reduce any colored mana requirements in the spell’s cost.

Wizards of the Coast 16 Apr 2021

To determine the total cost of a spell, start with the mana cost or alternative cost you’re paying, add any cost increases, then apply any cost reductions (such as that of Uvilda, Dean of Perfection). The mana value of the spell is determined only by its mana cost, no matter what the total cost to cast the spell was.

Wizards of the Coast 16 Apr 2021

You exile cards with Nassari, Dean of Expression face up. Casting those spells is subject to the normal timing restrictions for spells.

6 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Uvilda, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryURPlayers write colors as letters: U for blue, R for red. Blue is U because B was already taken by black.+1/+1 Counters+1/+1 counter decks put small markers on their creatures that make each one permanently bigger, and keep adding more every turn. Each +1/+1 counter adds one to a creature's power (the damage it deals) and toughness (the damage it can take).Open the +1/+1 Counters pageCounter ManipulationAdds, moves or multiplies counters already on permanents. It works on any kind (+1/+1, loyalty, charge), so the same card can serve very different decks. Karn's Bastion, Doubling SeasonOpen the Counter Manipulation pageCounter EngineAdds +1/+1 counters over and over rather than once. A counter here is a small permanent marker that raises a creature's power and toughness for good. It is not a counterspell, which is a different thing entirely. Something that adds them every turn makes your whole board bigger and keeps it that way. Hardened Scales, Corpsejack MenaceOpen the Counter Engine pageTheftTakes something that belongs to an opponent: a creature, another permanent, or even a spell cast straight off the top of their deck. Act of Treason, Hellkite TyrantOpen the Theft pageTheftTheft decks take control of opponents' creatures and other cards, or cast spells from their decks, and use them against them. Some steals last one turn so you can attack with the borrowed creature; others are permanent.Open the Theft pageDrawDraws you extra cards. More cards means more choices every turn, and in a 100-card deck it is the main way to find the pieces you need. Rhystic Study, SkullclampOpen the Draw pageCost ReducerMakes your own spells cheaper to cast. A discount every turn adds up faster than a single burst of mana. Herald's Horn, Foundry InspectorOpen the Cost Reducer pageImpulse DrawExiles cards from the top of your library and lets you play them for a short time, usually only that turn. You have to use them or lose them. Act on Impulse Prosper, Tome-BoundOpen the Impulse Draw pageLibrary ManipulationCards that let you look at, rearrange or play from the top of your deck, so you control what you draw next.Open the Library Manipulation page