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Velomachus Lorehold

Velomachus Lorehold

Legendary Creature — Elder Dragon

Velomachus Lorehold wants a deck that casts extra spells for free off the top of its deck. It also works in a deck built around Dragons, Elders or Library Manipulation.

  • Mana cost5 genericredwhite
  • White, Red ()
  • Power / toughness5 / 5
  • RarityMythic

Flying, vigilance, haste

Whenever Velomachus Lorehold attacks, look at the top seven cards of your library. You may cast an instant or sorcery spell with mana value less than or equal to Velomachus Lorehold's power from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.

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Archetypes

Cards That Fit Velomachus Lorehold

Picked for what they do in Velomachus Lorehold's deck. When two cards do the same job, the one with the lower comes first. All of them fit Velomachus Lorehold's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

plan6

The 6 Cards

Rulings for Velomachus Lorehold

explain how Velomachus Lorehold works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 16 Apr 2021

If you choose not to cast a spell this way, all of the cards will be put on the bottom of the library in a random order.

Wizards of the Coast 16 Apr 2021

If you’re casting a spell with {X} in its cost without paying its mana cost, you must choose 0 for the value of X.

Wizards of the Coast 16 Apr 2021

When Velomachus Lorehold’s triggered ability resolves, it lets you cast a spell immediately, ignoring timing restrictions. It does not let you cast that spell later in the turn.

3 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Velomachus Lorehold, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryWRPlayers write colors as letters: W for white, R for red.Cascade/Free CastCascade decks cast extra spells for free, straight from the top of their deck, every time they cast the right card. Cascade turns over cards from the top of your library until it hits a cheaper spell, which you may cast without paying for it.Open the Cascade/Free Cast pageFree CastCan be cast without paying its mana cost when a condition is met, often "if you control your commander". Because it costs nothing, you can still answer something after your mana is already spent. Fierce Guardianship, Deflecting SwatOpen the Free Cast pageCard SelectionImproves what you draw rather than how much: you look at the top few cards of your library and decide what stays on top. Ponder lets you rearrange the top three, Serum Visions lets you scry, and Consider lets you surveil. It makes your draws more reliable without giving you extra cards.Open the Card Selection pageEvasionAn ability that makes a creature hard to block, so its attacks reach the player. Flying, menace, landwalk and plain 'can't be blocked' are the common kinds.Open the Evasion pageLibrary ManipulationCards that let you look at, rearrange or play from the top of your deck, so you control what you draw next.Open the Library Manipulation page