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Victor Mancha, Runaway

Victor Mancha, Runaway

Legendary Artifact Creature — Human Hero

Victor Mancha wants a deck that removes its creatures and brings them right back to reuse them. It also works in a deck built around Artifact Creatures, Heroes or Humans.

  • Mana cost5 generic
  • Colorless
  • Power / toughness4 / 4
  • RarityUncommon

When Victor Mancha enters, exile target card from your graveyard. You may play it for as long as you control Victor Mancha.

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Archetypes
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Cards That Fit Victor Mancha, Runaway

Picked for what they do in Victor Mancha's deck. When two cards do the same job, the one with the lower comes first. All of them fit Victor Mancha's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

Does what Victor Mancha, Runaway does6

The 6 Cards

Similar Commanders

Commanders that share the most with Victor Mancha, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryBlink/FlickerBlink decks briefly remove their own creatures from play and return them at once, so every 'when this enters' ability happens again. The move is called a flicker, and it can also rescue a creature from a spell aimed at it.Open the Blink/Flicker pageETB ValueDoes something useful the moment it arrives: an enter the battlefield ability, which players shorten to ETB. You keep that effect even if the card is removed straight afterwards, which is why these pair so well with flicker cards that make them enter again. Solemn Simulacrum, The One RingOpen the ETB Value page