- Commander Nexus
- Commanders
- Vincent, Vengeful Atoner
Command zone
Vincent, Vengeful Atoner
Legendary Creature — Assassin
Vincent wants a deck that keeps making its creatures bigger turn after turn. It also suits a deck that hurts every player at once and outlasts the pain.
- Mana cost
- Red ()
- Power / toughness3 / 3
- RarityRare
Menace
Whenever one or more creatures you control deal combat damage to a player, put a +1/+1 counter on Vincent.
Chaos — Whenever Vincent deals combat damage to an opponent, it deals that much damage to each other opponent if Vincent's power is 7 or greater.
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- Archetypes
- Themes
Cards That Fit Vincent, Vengeful Atoner
Picked for what they do in Vincent's deck. When two cards do the same job, the one with the lower comes first. All of them fit Vincent's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.
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Rulings for Vincent, Vengeful Atoner
explain how Vincent works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
If Vincent isn't on the battlefield when its last ability resolves, use its power as it last existed on the battlefield to determine whether it deals damage to each other opponent.
The damage dealt by Vincent as a result of its last ability is not combat damage and therefore doesn't cause the ability to trigger again.
Vincent's last ability doesn't care what Vincent's power is when it deals combat damage to an opponent; it only matters what its power is when the ability resolves. For example, if Vincent's power was 7 when it dealt combat damage to an opponent but is reduced to 6 just before its last ability resolves, it won't deal any additional damage when the last ability resolves.
3 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗
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