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  3. Vision, Synthezoid Avenger

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Vision, Synthezoid Avenger

Vision, Synthezoid Avenger

Legendary Artifact Creature — Robot Hero

Vision wants a deck that piles armor and magic onto one creature and attacks with it. It also works in a deck built around Artifact Creatures, Heroes or Phasing / Teferi Theme.

  • Mana cost4 generic
  • Colorless
  • Power / toughness3 / 3
  • RarityRare

Flying

Whenever a player casts a spell, if it isn't that player's turn, choose one —

• Put a +1/+1 counter on Vision.

• Vision phases out. (Treat him and anything attached to him as though they don't exist until your next turn.)

Build a deck with Vision Find it in the app

Archetypes

Cards That Fit Vision, Synthezoid Avenger

Picked for what they do in Vision's deck. When two cards do the same job, the one with the lower comes first. All of them fit Vision's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

plan3

The 3 Cards

Similar Commanders

Commanders that share the most with Vision, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryVoltronVoltron decks load one creature, usually the commander, with Equipment and Auras until it can win by attacking on its own. In Commander, a player dealt 21 or more combat damage by the same commander over the game loses, so one huge commander can knock a player out.Open the Voltron pageProtectionA creature with protection from something, like a color, is safe from anything with that quality. It cannot be damaged, enchanted or equipped, blocked, or targeted by it, and players remember the four with the word DEBT. It does not stop effects that neither target nor damage, like a board wipe that destroys every creature. ProgenitusOpen the Protection pageEvasionAn ability that makes a creature hard to block, so its attacks reach the player. Flying, menace, landwalk and plain 'can't be blocked' are the common kinds.Open the Evasion pagePhasing / Teferi ThemeCards with phasing, which makes a permanent vanish for a while, so removal cannot touch it. It is treated as though it does not exist until its controller's next turn.Open the Phasing / Teferi Theme page