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Volrath, the Shapestealer

Volrath, the Shapestealer

Legendary Creature — Phyrexian Shapeshifter

Volrath wants a deck that copies the best creature on the table. It also works in a deck built around Phyrexians or Shapeshifters / Changelings.

  • Mana cost2 genericblackgreenblue
  • Blue, Black, Green ()
  • Power / toughness7 / 5
  • RarityMythic

At the beginning of combat on your turn, put a -1/-1 counter on up to one target creature.

1 generic: Until your next turn, Volrath becomes a copy of target creature with a counter on it, except it's 7/5 and it has this ability.

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Archetypes

Cards That Fit Volrath, the Shapestealer

Picked for what they do in Volrath's deck. When two cards do the same job, the one with the lower comes first. All of them fit Volrath's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

Does what Volrath, the Shapestealer does6

The 6 Cards

Rulings for Volrath, the Shapestealer

explain how Volrath works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 23 Aug 2019

Activating Volrath's last ability causes it to lose its first ability until your next turn, so if you activate it before the beginning of combat step, it won't trigger during that turn. Players can cast instant spells and activate abilities (such as the second ability) during the beginning of combat step after that first ability has triggered or resolved but before attackers are chosen in the declare attackers step.

Wizards of the Coast 23 Aug 2019

If a creature has +1/+1 counters and -1/-1 counters on it, state-based actions remove the same number of each so that it has only one of those kinds of counters on it. This may cause the creature to no longer have any counters on it.

Wizards of the Coast 23 Aug 2019

If an effect begins to apply to Volrath before it becomes a copy of another creature, that effect will continue to apply.

Wizards of the Coast 23 Aug 2019

If another object becomes a copy of Volrath, it has the ability to become a copy of something else and it's 7/5.

Wizards of the Coast 23 Aug 2019

If the target creature is a token, Volrath copies the original characteristics of that token as stated by the effect that created the token. Volrath doesn't become a token in this case.

Wizards of the Coast 23 Aug 2019

If Volrath becomes a copy of a creature whose power and toughness are defined by an ability (usually printed as */* or similar), Volrath doesn't copy the ability that defines its power and toughness. Volrath remains a 7/5 creature.

Wizards of the Coast 23 Aug 2019

If Volrath becomes a copy of a face-down creature, Volrath becomes a 7/5 creature with no color, cost, or creature type. Volrath is still face up.

Wizards of the Coast 23 Aug 2019

If Volrath becomes a copy of a legendary creature you control, you'll put one of them into your graveyard.

Wizards of the Coast 23 Aug 2019

If Volrath copies a creature that's copying something else, it will become whatever the target is copying.

Wizards of the Coast 23 Aug 2019

If Volrath copies a creature the same turn Volrath enters the battlefield, you can't attack with it or use any of its {T} abilities (if it gains any) unless the copied creature has haste.

Wizards of the Coast 23 Aug 2019

If Volrath copies a creature with an ability that can be activated only once each turn (such as Chainer, Nightmare Adept), you can activate that ability once. If Volrath then becomes a copy of that same creature, you can activate that ability another time, and so on.

Wizards of the Coast 23 Aug 2019

Volrath copies the printed values of the target creature, plus any copy effects that have been applied to it. It won't copy counters on that creature. It also won't copy any effects that have changed its power, toughness, types, color, or so on. Notably, it won't copy effects that made the target become a creature if it's not normally a creature.

12 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Volrath, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryUBGPlayers write colors as letters: U for blue, B for black, G for green. Blue is U because B was already taken by black.ClonesClone decks copy the best creature on the battlefield, whoever owns it, so they always have one of the strongest things on the table. A copy also gets the original's 'when this enters' ability, so each clone can bring a fresh effect too.Open the Clones pageCloneCopies a creature or another permanent already on the battlefield. Copying the best thing on the table is often cheaper than casting something equally strong. Phyrexian Metamorph, Helm of the HostOpen the Clone pageMana SinkGives you somewhere useful to spend spare mana, usually through an ability you can activate again and again. Rogue's Passage, Mind StoneOpen the Mana Sink page-1/-1 CountersPuts -1/-1 counters on creatures, lowering their power and toughness for good. Unlike damage, which wears off at the end of the turn, the counters stay, and a creature whose toughness reaches zero dies. Yawgmoth, Thran Physician, Devoted DruidOpen the -1/-1 Counters page