Skip to content
  1. Commander Nexus
  2. Commanders
  3. White Widow, Yelena Belova

Command zone

White Widow, Yelena Belova

White Widow, Yelena Belova

Legendary Creature — Human Assassin Villain

White Widow wants a deck that keeps making its creatures bigger turn after turn. It also works in a deck built around Assassins, Humans or Villains.

  • Mana cost1 genericblack
  • Black ()
  • Power / toughness1 / 2
  • RarityUncommon

Deathtouch

Whenever a creature you control with deathtouch deals combat damage to a player, put a +1/+1 counter on it.

Build a deck with White Widow Find it in the app

Archetypes
Themes

Cards That Fit White Widow, Yelena Belova

Picked for what they do in White Widow's deck. When two cards do the same job, the one with the lower comes first. All of them fit White Widow's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

Does what White Widow, Yelena Belova does6

The 6 Cards

Similar Commanders

Commanders that share the most with White Widow, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryBPlayers write colors as letters: B for black.+1/+1 Counters+1/+1 counter decks put small markers on their creatures that make each one permanently bigger, and keep adding more every turn. Each +1/+1 counter adds one to a creature's power (the damage it deals) and toughness (the damage it can take).Open the +1/+1 Counters pageCounter EngineAdds +1/+1 counters over and over rather than once. A counter here is a small permanent marker that raises a creature's power and toughness for good. It is not a counterspell, which is a different thing entirely. Something that adds them every turn makes your whole board bigger and keeps it that way. Hardened Scales, Corpsejack MenaceOpen the Counter Engine page+1/+1 CountersPuts +1/+1 counters on creatures, permanently raising their power and toughness. Unlike a temporary boost that wears off at end of turn, these markers stay put and stack up over a long game. Hardened Scales, The Great HengeOpen the +1/+1 Counters pageSaboteurTriggers when a creature deals combat damage to a player, so the reward comes from connecting rather than from the damage itself. Evasion makes these far more reliable. Ragavan, Nimble PilfererOpen the Saboteur page