- Commander Nexus
- Commanders
- Wildsear, Scouring Maw
Command zone
Wildsear, Scouring Maw
Legendary Creature — Elemental Wolf
Wildsear wants a deck that casts extra spells for free off the top of its deck. It also works in a deck built around Elementals, Library Manipulation or Wolves / Werewolves.
- Mana cost
- Red, Green ()
- Power / toughness6 / 6
- RarityMythic
Trample
Enchantment spells you cast from your hand have cascade. (Whenever you cast an enchantment spell from your hand, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
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- Archetypes
Cards That Fit Wildsear, Scouring Maw
Picked for what they do in Wildsear's deck. When two cards do the same job, the one with the lower comes first. All of them fit Wildsear's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.
Open the full glossary
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Rulings for Wildsear, Scouring Maw
explain how Wildsear works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
A spell's mana value is determined only by its mana cost. Ignore any alternative costs, additional costs, cost increases, or cost reductions.
Cascade triggers when you cast the spell, meaning that it resolves before that spell. If you end up casting the exiled card, it will go on the stack above the spell with cascade.
Due to a 2021 rules change to cascade, not only do you stop exiling cards if you exile a nonland card with lesser mana value than the spell with cascade, but the resulting spell you cast must also have lesser mana value. Previously, in cases where a card's mana value differed from the resulting spell, such as with some modal double-faced cards or cards with an Adventure, you could cast a spell with a higher mana value than the exiled card.
If a spell with cascade is countered, the cascade ability will still resolve normally.
If the card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
If you cast a card "without paying its mana cost," you can't choose to cast it for any alternative costs. You can, however, pay additional costs. If the card has any mandatory additional costs, you must pay those to cast the card.
In some unusual situations, you may lose control of Wildsear during the process of casting an enchantment spell from your hand. In those situations, that spell won't have cascade.
Once you announce that you're casting a spell, players can't take actions until you've finished casting it. Causing Wildsear to leave the battlefield after you've cast an enchantment spell from your hand won't stop that spell's cascade ability from resolving.
The mana value of a split card is determined by the combined mana cost of its two halves. If cascade allows you to cast a split card, you may cast either half but not both halves.
When the cascade ability resolves, you must exile cards. The only optional part of the ability is whether or not you cast the last card exiled.
You exile the cards face up. All players will be able to see them.
11 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗
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