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Worf, Chief Tactical Officer

Worf, Chief Tactical Officer

Legendary Creature — Klingon Warrior Officer

Worf wants a deck that plays cheap creatures and attacks from the first turns. It also works in a deck built around Warriors.

  • Mana cost2 genericwhite
  • White ()
  • Power / toughness2 / 3
  • RarityUncommon

Vigilance (Attacking doesn't cause this creature to tap.)

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Archetypes
Themes

Cards That Fit Worf, Chief Tactical Officer

Picked for what they do in Worf's deck. When two cards do the same job, the one with the lower comes first. All of them fit Worf's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

Does what Worf, Chief Tactical Officer does6

The 6 Cards

Similar Commanders

Commanders that share the most with Worf, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryWPlayers write colors as letters: W for white.AggroAggro decks play cheap creatures early and attack every turn, trying to knock opponents out before their bigger plans come together.Open the Aggro pageCombat KeywordsA creature whose only abilities are simple combat keywords, like deathtouch, first strike, vigilance or defender. This tag sets them apart from vanilla creatures, which have no abilities at all. Deadly Recluse, Typhoid RatsOpen the Combat Keywords page