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Yomiji, Who Bars the Way

Yomiji, Who Bars the Way

Legendary Creature — Spirit

Yomiji wants a deck that sacrifices its own creatures to drain opponents' life. It also works in a deck built around Legends Matter or Spirits.

  • Mana cost5 genericwhitewhite
  • White ()
  • Power / toughness4 / 4
  • RarityRare

Whenever a legendary permanent other than Yomiji is put into a graveyard from the battlefield, return that card to its owner's hand.

Build a deck with Yomiji Find it in the app

Archetypes

Cards That Fit Yomiji, Who Bars the Way

Picked for what they do in Yomiji's deck. When two cards do the same job, the one with the lower comes first. All of them fit Yomiji's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

plan6

The 6 Cards

Rulings for Yomiji, Who Bars the Way

explain how Yomiji works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 1 Feb 2005

Yomiji's ability triggers even if Yomiji is going to the graveyard at the same time as the other legendary permanent.

Wizards of the Coast 1 Feb 2005

Yomiji's ability triggers whenever any legendary permanent is put into a graveyard from the battlefield, not just legendary creatures.

2 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Yomiji, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryWPlayers write colors as letters: W for white.AristocratsAristocrats decks sacrifice their own creatures on purpose and profit every time one dies, often by draining life from each opponent. A sacrifice outlet, a card that lets you sacrifice whenever you like, decides when that happens.Open the Aristocrats pageDeath TriggerTriggers when a creature dies, whether it is this creature, one of yours or an opponent's. These are the cards that pay you in an Aristocrats deck: something else makes creatures die, and these decide what you get each time. Blood Artist, Solemn SimulacrumOpen the Death Trigger pageLegends MatterCards that care about legendary cards: rewards for casting them, discounts, or bonuses for each one you control.Open the Legends Matter page