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Yosei, the Morning Star

Yosei, the Morning Star

Legendary Creature — Dragon Spirit

Yosei wants a deck that sacrifices its own creatures to drain opponents' life. It also works in a deck built around Dragons or Spirits.

  • Mana cost4 genericwhitewhite
  • White ()
  • Power / toughness5 / 5
  • RarityRare

Flying

When Yosei dies, target player skips their next untap step. Tap up to five target permanents that player controls.

Build a deck with Yosei Find it in the app

Archetypes

Cards That Fit Yosei, the Morning Star

Picked for what they do in Yosei's deck. When two cards do the same job, the one with the lower comes first. All of them fit Yosei's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

Does what Yosei, the Morning Star does6

The 6 Cards

Rulings for Yosei, the Morning Star

explain how Yosei works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 17 Nov 2017

If a permanent won't untap during its controller's next untap step, that effect waits to apply until its controller has an untap step that isn't skipped.

Wizards of the Coast 17 Nov 2017

If all of the permanents targeted by Yosei's ability become illegal targets, nothing becomes tapped, but the target player still skips their untap step.

Wizards of the Coast 17 Nov 2017

If any of the targets of Yosei's ability are illegal, they won't be tapped.

Wizards of the Coast 17 Nov 2017

If more than one effect instructs a player to skip their next untap step, such as if Yosei dies more than once in a turn, that player skips that many untap steps. This is different from effects that state that something doesn't untap during an untap step.

Wizards of the Coast 17 Nov 2017

If the player becomes an illegal target, the target permanents are tapped, but the player doesn't skip their untap step.

5 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Yosei, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryWPlayers write colors as letters: W for white.AristocratsAristocrats decks sacrifice their own creatures on purpose and profit every time one dies, often by draining life from each opponent. A sacrifice outlet, a card that lets you sacrifice whenever you like, decides when that happens.Open the Aristocrats pageDeath TriggerTriggers when a creature dies, whether it is this creature, one of yours or an opponent's. These are the cards that pay you in an Aristocrats deck: something else makes creatures die, and these decide what you get each time. Blood Artist, Solemn SimulacrumOpen the Death Trigger pageMass TapTaps many permanents at once. Tapping an opponent's board stops an attack or shuts off their mana for a turn. Cryptic Command, TurnaboutOpen the Mass Tap pageUntapperUntaps permanents. Untapping a land or a mana-producing artifact effectively lets you spend that mana twice in a turn, which is why untap effects turn up in so many infinite combos. Seedborn MuseOpen the Untapper pageEvasionAn ability that makes a creature hard to block, so its attacks reach the player. Flying, menace, landwalk and plain 'can't be blocked' are the common kinds.Open the Evasion pageTurn SkippingSkips a step, phase, or turn. Sometimes it is aimed at an opponent, but more often it is your own draw step given up as the price of a strong effect. Necropotence, Solitary ConfinementOpen the Turn Skipping page