- Commander Nexus
- Commanders
- Zareth San, the Trickster
Command zone
Zareth San, the Trickster
Legendary Creature — Merfolk Rogue
Zareth San wants a deck that brings big creatures back from the discard pile. It also suits a deck that is built around one creature type, like Elves or Dragons.
- Mana cost
- Blue, Black ()
- Power / toughness4 / 4
- RarityRare
Flash
, Return an unblocked attacking Rogue you control to its owner's hand: Put this card from your hand onto the battlefield tapped and attacking.
Whenever Zareth San deals combat damage to a player, you may put target permanent card from that player's graveyard onto the battlefield under your control.
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- Archetypes
Cards That Fit Zareth San, the Trickster
Picked for what they do in Zareth San's deck. When two cards do the same job, the one with the lower comes first. All of them fit Zareth San's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.
Open the full glossary
plan6
plan6
Rulings for Zareth San, the Trickster
explain how Zareth San works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
Although Zareth San is attacking, it was never declared as an attacking creature (for purposes of abilities that trigger whenever a creature attacks, for example).
Before blockers are declared, attacking Rogues are neither blocked nor unblocked, so you can't pay the cost to activate Zareth San's second ability.
If a creature in combat has first strike or double strike, you can activate Zareth San's second ability during the first-strike combat damage step. Zareth San will deal combat damage during the regular combat damage step in this case, even if it somehow gains first strike.
If Zareth San leaves your hand before its second ability resolves, the ability does nothing as it resolves. Zareth San remains in its new zone and the Rogue you returned remains in its owner's hand.
In a multiplayer game, if a player leaves the game, all cards that player owns leave as well. If you leave the game, any permanents you control from Zareth San's last ability are exiled.
To activate Zareth San's second ability, you reveal it in your hand. It remains revealed until the ability has resolved.
You choose which player or planeswalker Zareth San is attacking. It doesn't have to be attacking the same player or planeswalker that the returned Rogue was attacking.
Zareth San's second ability can be activated during the declare blockers step, combat damage step, or end of combat step. If you wait until after the declare blockers step, because all combat damage is dealt at once, Zareth San won't normally deal combat damage.
8 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗
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