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Zedruu the Greathearted

Zedruu the Greathearted

Legendary Creature — Minotaur Monk

Zedruu the Greathearted wants a deck that helps every player at the table, itself included. It leads the ready-made Political Puppets deck (2011).

  • Mana cost1 genericblueredwhite
  • White, Blue, Red ()
  • Power / toughness2 / 4
  • RarityMythic

At the beginning of your upkeep, you gain X life and draw X cards, where X is the number of permanents you own that your opponents control.

blueredwhite: Target opponent gains control of target permanent you control.

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Archetypes

Cards That Fit Zedruu the Greathearted

Picked for what they do in Zedruu the Greathearted's deck. When two cards do the same job, the one with the lower comes first. All of them fit Zedruu the Greathearted's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

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The 6 Cards

Decks Led by Zedruu the Greathearted

Zedruu the Greathearted leads a ready-made deck.PreconShort for preconstructed deck: a ready-to-play deck sold in a box by Wizards of the Coast. A Commander precon comes with its commander and all 100 cards, so you can play it straight away and change cards later.Open the full glossary

Rulings for Zedruu the Greathearted

explain how Zedruu the Greathearted works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 10 Nov 2020

If an opponent leaves the game, all permanents you gave to them courtesy of Zedruu will return to your control.

Wizards of the Coast 10 Nov 2020

If either the opponent or the permanent you control becomes an illegal target by the time Zedruu's last ability tries to resolve, the ability does nothing.

Wizards of the Coast 10 Nov 2020

If you leave the game, all permanents you own leave the game with you.

3 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Zedruu the Greathearted, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryWURPlayers write colors as letters: W for white, U for blue, R for red. Blue is U because B was already taken by black.Group HugGroup Hug decks give every player extra cards, mana or life, making friends at the table while they quietly work toward their own win. The trick is to be the player best placed to use all that extra.Open the Group Hug pageDonateGives an opponent control of one of your own permanents. Sometimes the gift is generous, sometimes it is a cursed object; either way the card changes hands on purpose. Zedruu the Greathearted, Akroan Horse, Harmless OfferingOpen the Donate pageLife GainGains you life, once or over and over. Soul Warden, The Great Henge. In Commander life is something to spend, not just a cushion, and many of these cards also set off others that reward gaining life.Open the Life Gain pageDrawDraws you extra cards. More cards means more choices every turn, and in a 100-card deck it is the main way to find the pieces you need. Rhystic Study, SkullclampOpen the Draw pageMana SinkGives you somewhere useful to spend spare mana, usually through an ability you can activate again and again. Rogue's Passage, Mind StoneOpen the Mana Sink pageLifegainLifegain decks gain life over and over and use cards that reward each gain with extra cards, creatures or damage to opponents. Everyone starts at 40 life in Commander, so the extra life also keeps you safe while you set up.Open the Lifegain pageLifegain EngineGains you life again and again, on a trigger that keeps happening, rather than once. You start at 40 life in Commander, so life is something to spend as well as a cushion, and a card like this sets off every card that rewards you for gaining it. Soul Warden, Trostani, Selesnya's VoiceOpen the Lifegain Engine page