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Aurelia, the Law Above

Aurelia, the Law Above

Legendary Creature — Angel

Aurelia wants a deck that gains life over and over and gets rewarded for it. It also works in a deck built around Angels.

  • Mana cost3 genericredwhite
  • White, Red ()
  • Power / toughness4 / 4
  • RarityRare

Flying, vigilance, haste

Whenever a player attacks with three or more creatures, you draw a card.

Whenever a player attacks with five or more creatures, Aurelia deals 3 damage to each of your opponents and you gain 3 life.

Build a deck with Aurelia Find it in the app

Archetypes
Themes

Cards That Fit Aurelia, the Law Above

Picked for what they do in Aurelia's deck. When two cards do the same job, the one with the lower comes first. All of them fit Aurelia's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

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The 6 Cards

Does what Aurelia, the Law Above does6

The 6 Cards

Rulings for Aurelia, the Law Above

explain how Aurelia works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 2 Feb 2024

For both triggered abilities, it doesn't matter what happens to the attacking creatures in response. As long as a player attacked with at least the appropriate number of creatures, the effects of Aurelia's triggered abilities will still occur.

1 ruling, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Aurelia, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryWRPlayers write colors as letters: W for white, R for red.LifegainLifegain decks gain life over and over and use cards that reward each gain with extra cards, creatures or damage to opponents. Everyone starts at 40 life in Commander, so the extra life also keeps you safe while you set up.Open the Lifegain pageLifegain EngineGains you life again and again, on a trigger that keeps happening, rather than once. You start at 40 life in Commander, so life is something to spend as well as a cushion, and a card like this sets off every card that rewards you for gaining it. Soul Warden, Trostani, Selesnya's VoiceOpen the Lifegain Engine pageLife GainGains you life, once or over and over. Soul Warden, The Great Henge. In Commander life is something to spend, not just a cushion, and many of these cards also set off others that reward gaining life.Open the Life Gain page