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Zellix, Sanity Flayer

Zellix, Sanity Flayer

Legendary Creature — Horror

Zellix wants a deck that wins by emptying its opponents' decks. It can share the lead with a Background card as a second commander.

  • Mana cost2 genericblue
  • Blue ()
  • Power / toughness2 / 3
  • RarityMythic

Hive Mind — Whenever a player mills one or more creature cards, you create a 1/1 black Horror creature token.

1 generic, tap: Target player mills three cards.

Choose a Background (You can have a Background as a second commander.)

Build a deck with Zellix Find it in the app

Archetypes

Cards That Fit Zellix, Sanity Flayer

Picked for what they do in Zellix's deck. When two cards do the same job, the one with the lower comes first. All of them fit Zellix's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

plan6

The 6 Cards

plan6

The 6 Cards

plan6

The 6 Cards

Rulings for Zellix, Sanity Flayer

explain how Zellix works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 10 Jun 2022

An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.

Wizards of the Coast 10 Jun 2022

Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.

Wizards of the Coast 10 Jun 2022

Choose a Background is a variant of the partner ability. You may have two commanders if one of them is a legendary creature with the choose a background ability and the other is a legendary Background enchantment. Backgrounds and cards with choose a Background do not interact with cards which have any other partner ability.

Wizards of the Coast 10 Jun 2022

If a card refers to a commander creature you own, a Background won't usually be counted or included for that effect. If another spell or ability causes your Background to become a creature, however, it will be included. Any effect that refers to your commander or a commander you own or control without specifying creature will apply to a Background that is your commander, as appropriate.

Wizards of the Coast 10 Jun 2022

If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.

Wizards of the Coast 10 Jun 2022

If you control a Background that grants an ability to commander creatures you own, and you own more than one commander creature, each of them will have that ability.

Wizards of the Coast 10 Jun 2022

If your Commander deck has two commanders, you can include only cards whose own color identities are also found in your commanders’ combined color identities.

Wizards of the Coast 10 Jun 2022

If your commander loses the choose a Background ability or stops being a Background during the game, as appropriate, it is still your commander.

Wizards of the Coast 10 Jun 2022

Once the game begins, your two commanders are tracked separately. If you cast one, you won’t have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 combat damage from any one of them, not from both of them combined (although your Background won’t usually be a creature anyway).

Wizards of the Coast 10 Jun 2022

You can choose two commanders that are the same color or colors.

10 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Zellix, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryUPlayers write colors as letters: U for blue. Blue is U because B was already taken by black.MillMill decks win by emptying opponents' libraries, the decks they draw from: a player who has to draw from an empty library loses the game. Milling means putting cards from the top of a library straight into the graveyard.Open the Mill pageMillPuts cards from the top of a player's library, the deck they draw from, straight into their graveyard. Aimed at opponents it can win the game, because a player who has to draw from an empty library loses.Open the Mill pageMana SinkGives you somewhere useful to spend spare mana, usually through an ability you can activate again and again. Rogue's Passage, Mind StoneOpen the Mana Sink pageTokensToken decks fill the battlefield with small creatures made by their cards, then attack with all of them or make them all bigger at once. A token is a creature (or other object) that a card creates, not a card from your deck.Open the Tokens pageToken EngineMakes tokens again and again rather than once. A token is a creature or other permanent created by a card, with no card of its own. Something that makes one token gives you a body; something that makes them every turn gives you a board you can keep rebuilding after it is cleared. Grave Titan, Bitterblossom, OphiomancerOpen the Token Engine pageToken MakerCreates one or more tokens. Different cards make very different ones: creatures Grave Titan, Treasures Smothering Tithe, Clues Tireless Tracker or Food Gilded Goose. This is one of our largest tags, so pair it with an archetype or theme when you are hunting a specific kind.Open the Token Maker pageBackgrounds MatterBackgrounds are legendary enchantments that can join your commander in the command zone. Only a commander that says Choose a Background can take one.Open the Backgrounds Matter pageHorrorsHorrors are mostly black creatures with no single job, though many care about the graveyard.Open the Horrors page