

Adventures of the Little Witch
Adventures of the Little Witch is a . A theme groups drops that share a franchise or an idea.Secret LairSpecial Magic cards sold by Wizards of the Coast on their own online store for a short time. Most are cards that already exist, given new art by a well-known artist or another franchise. A Secret Lair copy of a card plays exactly like any other copy of it.Open the full glossaryThemeOur way of grouping Secret Lair drops that share a subject, like Marvel or Fallout, so every version is on one page.Open the full glossary
Released 4 cards
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We do not sell anything and we are not paid for this. Secret Lair is sold by Wizards of the Coast.
Every card in this drop
Click a card for the card itself, the decks that play it and, once you are signed in, whether you already own a copy. To mark every card here at once, press Show what I own. A foil is the shiny version of a card. Secret Lair sells it as a separate Foil Edition of the same drop.
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- Card Kingdom $20.99 foil $20.99
- Cardmarket €15.93 foil €19.70
- Mana Pool $16.78 foil $14.64
- TCGplayer $15.48 foil $14.01
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- Card Kingdom $9.99 foil $13.99
- Cardmarket €12.31 foil €13.77
- Mana Pool $9.22 foil $9.73
- TCGplayer $9.98 foil $9.32
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- Card Kingdom $27.99
- Cardmarket €22.83 foil €27.20
- Mana Pool $28.42 foil $23.17
- TCGplayer $25.06 foil $21.65
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- Card Kingdom $20.99 foil $34.99
- Cardmarket €24.17 foil €38.30
- Mana Pool $24.54 foil $30.92
- TCGplayer $23.54 foil $30.48
The Store Price Against Buying the Cards One at a Time
The single-card total is each card's price at TCGplayer on , in US dollars. A total only shows when every card in the drop has a price.
| Drop | Version | Store Price | Cards One at a Time | Cheaper |
|---|---|---|---|---|
| Adventures of the Little Witch | Foil | Price when it launched: $59.99, from a saved copy of the Secret Lair store page (Wayback Machine). | $75.46 | The store, by $15.47 |
| Adventures of the Little Witch | Non-foil | Price when it launched: $29.99, from a saved copy of the Secret Lair store page (Wayback Machine). | $74.06 | The store, by $44.07 |
Rulings for the Cards on This Page
explain how a card works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
7 rulings for 4 cards
Esika's Chariot
If the original token is an Aura, the token you create is put onto the battlefield without being cast. The Aura's controller-to-be chooses what it will enchant as it enters the battlefield. An Aura put onto the battlefield this way doesn't target anything (so it could be attached to an opponent's permanent with hexproof, for example), but the Aura's enchant ability restricts what it can be attached to. If an Aura token can't legally be attached to anything, it isn't created.
The token you create copies the original characteristics of the token it's copying as stated by the effect that created that token. The newly created token doesn't copy whether the original token is tapped or untapped, whether it has any counters on it, whether it has any Auras and/or Equipment attached to it, or any non-copy effects that changed its power, toughness, types, color, and so on. Notably, the token you create won't be attacking, even if the original token is.
Any enters-the-battlefield abilities of the token you create will trigger when it enters the battlefield. Any "As [this permanent] enters the battlefield" or "[This permanent] enters the battlefield with" abilities of the copied token will also work.
If the original token is copying something else, the token you create will use the copiable values of the original token. In most cases, it will be a copy of whatever the original token is copying. If it's copying a permanent or card with {X} in its mana cost, X is 0.
Realms Uncharted
You may reveal fewer than four land cards if you like. If you reveal one or two cards, those cards are put into your graveyard. If you reveal three cards, an opponent will choose two of those cards and you’ll put them into your graveyard; the remaining revealed card is put into your hand.
Secret Rendezvous
If the opponent is an illegal target as Secret Rendezvous tries to resolve, neither player will draw cards.
Serenity
Serenity's triggered ability destroys itself too.
Also Printed in Other Drops
Some of these cards came in other Secret Lair drops too, each with its own art.
Portions of Commander Nexus are unofficial Fan Content permitted under the Fan Content Policy. Not approved or endorsed by Wizards. Literal and graphical information about Magic: The Gathering, including card images and mana symbols, is copyright Wizards of the Coast, LLC.