

City Styles 2: Dressed to Kill
City Styles 2: Dressed to Kill is a . A theme groups drops that share a franchise or an idea.Secret LairSpecial Magic cards sold by Wizards of the Coast on their own online store for a short time. Most are cards that already exist, given new art by a well-known artist or another franchise. A Secret Lair copy of a card plays exactly like any other copy of it.Open the full glossaryThemeOur way of grouping Secret Lair drops that share a subject, like Marvel or Fallout, so every version is on one page.Open the full glossary
Released 5 cards
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We do not sell anything and we are not paid for this. Secret Lair is sold by Wizards of the Coast.
Every card in this drop
Click a card for the card itself, the decks that play it and, once you are signed in, whether you already own a copy. To mark every card here at once, press Show what I own. A foil is the shiny version of a card. Secret Lair sells it as a separate Foil Edition of the same drop.
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- Card Kingdom $19.99 foil $24.99
- Cardmarket €25.16 foil €34.77
- Mana Pool $18.70 foil $24.45
- TCGplayer $17.47 foil $26.68
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- Card Kingdom $19.99
- Cardmarket €19.66 foil €21.17
- Mana Pool $20.72 foil $20.84
- TCGplayer $20.48 foil $20.04
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- Card Kingdom $17.99 foil $19.99
- Cardmarket €14.61 foil €13.63
- Mana Pool $16.67 foil $17.41
- TCGplayer $16.05 foil $16.69
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- Card Kingdom $23.99
- Cardmarket €14.54 foil €16.57
- Mana Pool $25.48 foil $28.70
- TCGplayer $22.45 foil $27.54
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- Card Kingdom $59.99 foil $79.99
- Cardmarket €47.15 foil €57.88
- Mana Pool $48.20 foil $76.47
- TCGplayer $49.66 foil $75.14
The Store Price Against Buying the Cards One at a Time
The single-card total is each card's price at TCGplayer on , in US dollars. A total only shows when every card in the drop has a price.
| Drop | Version | Store Price | Cards One at a Time | Cheaper |
|---|---|---|---|---|
| City Styles 2: Dressed to Kill | Foil | Price when it launched: $39.99, from a saved copy of the Secret Lair store page (Wayback Machine). | $166.09 | The store, by $126.10 |
| City Styles 2: Dressed to Kill | Non-foil | Price when it launched: $29.99, from the community Magic wiki (mtg.wiki). | $126.11 | The store, by $96.12 |
Rulings for the Cards on This Page
explain how a card works in tricky situations. They come from Wizards of the Coast, the company that makes Magic, and from Scryfall, the card database Magic players use.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
18 rulings for 5 cards
Captain Sisay
Because the "search" requires you to find a card with certain characteristics, you don't have to find the card if you don't want to.
Karmic Guide
Paying for echo is always optional. When the echo triggered ability resolves, if you can't pay the echo cost or choose not to, you sacrifice that permanent.
Your permanent's echo ability will trigger at the beginning of your upkeep if it entered the battlefield since the beginning of your last upkeep, or if you gained control of it since the beginning of your last upkeep.
Ninja of the Deep Hours
If a creature in combat has first strike or double strike, you can activate the ninjutsu ability during the first-strike combat damage step. The Ninja will deal combat damage during the regular combat damage step in this case, even if it has first strike.
The creature put onto the battlefield with ninjutsu enters the battlefield attacking the same player or planeswalker that the returned creature was attacking. This is a rule specific to ninjutsu.
The ninjutsu ability can be activated only after blockers have been declared. Before then, attacking creatures are neither blocked nor unblocked.
Although the Ninja is attacking, it was never declared as an attacking creature (for purposes of abilities that trigger whenever a creature attacks, for example).
As you activate a ninjutsu ability, you reveal the Ninja card in your hand and return the attacking creature. The Ninja isn't put onto the battlefield until the ability resolves. If it leaves your hand before then, it won't enter the battlefield at all.
The ninjutsu ability can be activated during the declare blockers step, combat damage step, or end of combat step. If you wait until after the declare blockers step, because all combat damage is dealt at once, the Ninja won't normally deal combat damage.
Selvala, Explorer Returned
Selvala’s ability is not a mana ability. Players can respond to it, and it can’t be activated in the middle of paying for a cost. A recent update to rule 605.1a has made any abilities that move cards to or from libraries no longer mana abilities.
Except in some very rare cases, the card each player draws will be the card revealed from the top of their library.
Veyran, Voice of Duality
Each magecraft ability has a different effect, although they all have the same trigger condition, whenever you cast or copy an instant or sorcery spell.
Some effects instruct you to copy an instant or sorcery card in a zone other than the stack. These copies do not cause magecraft abilities to trigger. However, most effects that do this also allow you to cast the copy, and casting the copy will cause magecraft abilities to trigger.
If an effect creates multiple copies of an instant or sorcery spell, magecraft abilities trigger once for each copy created by the effect.
Veyran's effect doesn't copy the triggered ability; it just causes the ability to trigger again. Any choices you make as you put the ability on the stack, such as modes and targets, are made separately for each instance of the ability. Any choices made on resolution are also made individually.
If you somehow control two Veyrans (which would be poetic), you casting an instant or sorcery spell causes abilities to trigger three times. A third Veyran (less poetic) causes abilities to trigger four times, and so on.
If an effect creates a copy of an instant or sorcery spell, this will also cause the magecraft ability to trigger.
Veyran, Voice of Duality's last ability causes each of your magecraft abilities, including Veyran's own, to trigger an additional time.
Also Printed in Other Drops
Some of these cards came in other Secret Lair drops too, each with its own art.
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