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Secret Lair Theme

EVERYTHING IS ON FIRE

EVERYTHING IS ON FIRE is a . A theme groups drops that share a franchise or an idea.Secret LairSpecial Magic cards sold by Wizards of the Coast on their own online store for a short time. Most are cards that already exist, given new art by a well-known artist or another franchise. A Secret Lair copy of a card plays exactly like any other copy of it.Open the full glossaryThemeOur way of grouping Secret Lair drops that share a subject, like Marvel or Fallout, so every version is on one page.Open the full glossary

Released 5 cards

We do not sell anything and we are not paid for this. Secret Lair is sold by Wizards of the Coast.

Every card in this drop

Click a card for the card itself, the decks that play it and, once you are signed in, whether you already own a copy. To mark every card here at once, press Show what I own. A foil is the shiny version of a card. Secret Lair sells it as a separate Foil Edition of the same drop.

  • Chain Lightning

    Chain Lightning

    Sorcery

    • Card Kingdom $6.49 foil $8.99
    • Cardmarket €4.43 foil €9.24
    • Mana Pool $2.50 foil $10.72
    • TCGplayer $2.75 foil $10.29
  • Dragon's Rage Channeler

    Dragon's Rage Channeler

    Creature — Human Shaman

    • Card Kingdom $54.99 foil $89.99
    • Cardmarket €40.00 foil €98.18
    • Mana Pool $36.47 foil $51.92
    • TCGplayer $38.81 foil $49.48
  • Lava Spike

    Lava Spike

    Sorcery — Arcane

    • Card Kingdom $3.99 foil $5.49
    • Cardmarket €2.50 foil €4.78
    • Mana Pool $2.24 foil $3.85
    • TCGplayer $2.40 foil $4.53
  • Rift Bolt

    Rift Bolt

    Sorcery

    • Card Kingdom $4.49 foil $5.99
    • Cardmarket €2.42 foil €5.11
    • Mana Pool $2.12 foil $4.82
    • TCGplayer $2.37 foil $4.62
  • Skewer the Critics

    Skewer the Critics

    Sorcery

    • Card Kingdom $3.49 foil $5.49
    • Cardmarket €2.42 foil €4.35
    • Mana Pool $1.81 foil $4.42
    • TCGplayer $1.91 foil $4.27

The Store Price Against Buying the Cards One at a Time

The single-card total is each card's price at TCGplayer on , in US dollars. A total only shows when every card in the drop has a price.

DropVersionStore PriceCards One at a TimeCheaper
EVERYTHING IS ON FIRE Foil Price when it launched: $39.99, from a saved copy of the Secret Lair store page (Wayback Machine). $73.19 The store, by $33.20
EVERYTHING IS ON FIRE Non-foil Price when it launched: $29.99, from a saved copy of the Secret Lair store page (Wayback Machine). $48.24 The store, by $18.25

Rulings for the Cards on This Page

explain how a card works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

26 rulings for 5 cards

Chain Lightning

Wizards of the Coast 8 Dec 2022

If the targeted player or permanent is an illegal target as Chain Lightning tries to resolve, the spell doesn't resolve and none of its effects happen. It can't be copied.

Wizards of the Coast 8 Dec 2022

The player putting the copy of the spell on the stack controls that copy.

Wizards of the Coast 8 Dec 2022

As Chain Lightning resolves, either the original or one of the copies, the targeted player or the controller of the targeted permanent may copy it. The copy has the same text, target, and color as the resolving spell, though the player creating the copy may choose a new target for it. Once that copy is created (or not), the Chain Lightning finishes resolving and leaves the stack.

Wizards of the Coast 8 Dec 2022

The copy of Chain Lightning is created on the stack, so it's not cast. Abilities that trigger when a player casts a spell won't trigger. Players may respond to that spell before it resolves.

Dragon's Rage Channeler

Wizards of the Coast 18 Jun 2021

The card types that can appear in a graveyard are artifact, battle, creature, enchantment, instant, kindred, land, planeswalker, and sorcery. Legendary, basic, and snow are supertypes, not card types; Human and Shaman are subtypes, not card types.

Wizards of the Coast 18 Jun 2021

Because damage remains marked on a creature until the cleanup step or an effect removes that damage, nonlethal damage dealt to Dragon's Rage Channeler may become lethal if the number of card types found in your graveyard drops below four.

Lava Spike

Wizards of the Coast 19 Mar 2021

Arcane is a spell subtype that has no inherent rules meaning. It may be referenced by effects from other cards.

Rift Bolt

Wizards of the Coast 2 Feb 2024

The mana value of a spell cast without paying its mana cost is determined by its mana cost, even though that cost wasn't paid.

Wizards of the Coast 2 Feb 2024

Cards exiled with suspend are exiled face up.

Wizards of the Coast 2 Feb 2024

Exiling a card with suspend isn't casting that card. This action doesn't use the stack and can't be responded to.

Wizards of the Coast 2 Feb 2024

If the spell requires any targets, those targets are chosen when the spell is finally cast, not when it's exiled.

Wizards of the Coast 2 Feb 2024

If you cast a card "without paying its mana cost," such as with suspend, you can't choose to cast it for any alternative costs. You can, however, pay additional costs. If the card has any mandatory additional costs, you must pay those if you want to cast the card.

Wizards of the Coast 2 Feb 2024

If the first triggered ability of suspend (the one that removes time counters) is countered, no time counter is removed. The ability will trigger again at the beginning of the card's owner's next upkeep.

Wizards of the Coast 2 Feb 2024

If the second triggered ability is countered, the card can't be cast. It remains exiled with no time counters on it, and it's no longer suspended.

Wizards of the Coast 2 Feb 2024

When the last time counter is removed, the second triggered ability of suspend (the one that lets you cast the card) triggers. It doesn't matter why the last time counter was removed or what effect removed it.

Wizards of the Coast 2 Feb 2024

Due to a recent rules change to suspend, you are no longer required to cast the suspended card as the second triggered ability of suspend resolves. Instead, as the second triggered ability resolves, you may cast the card. Timing permissions based on the card's type are ignored. If you don't cast the card, it remains exiled with no time counters on it, and it's no longer suspended.

Wizards of the Coast 2 Feb 2024

Suspend is a keyword that represents three abilities. The first is a static ability that allows you to exile the card from your hand with the specified number of time counters (the number before the dash) on it by paying its suspend cost (listed after the dash). The second is a triggered ability that removes a time counter from the suspended card at the beginning of each of your upkeeps. The third is a triggered ability that gives you the option to cast the card when the last time counter is removed.

Wizards of the Coast 2 Feb 2024

If the card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.

Wizards of the Coast 2 Feb 2024

If an effect refers to a "suspended card," that means a card that (1) has suspend, (2) is in exile, and (3) has one or more time counters on it.

Wizards of the Coast 2 Feb 2024

You can exile a card in your hand using suspend any time you could cast that card. Consider its card type, any effects that modify when you could cast it (such as flash) and any other effects that stop you from casting it (such as from Meddling Mage's ability) to determine if and when you can do this. Whether you could actually complete all steps in casting the card is irrelevant. For example, you can exile a card with suspend that has no mana cost or that requires a target even if no legal targets are available at that time.

Skewer the Critics

Wizards of the Coast 12 Jan 2024

Spectacle cares only that an opponent lost life during the turn, not that the opponent's life total is currently lower than it was. For example, if an opponent loses 1 life and then gains 2 life in the same turn, you can cast a spell for its spectacle cost that turn.

Wizards of the Coast 12 Jan 2024

A card's spectacle cost is the same no matter how much life your opponents lost or how many opponents lost life.

Wizards of the Coast 12 Jan 2024

In a multiplayer game, if an opponent loses life and later that turn leaves the game, you can cast a spell for its spectacle cost. (If a player leaves the game during their turn, that turn continues without an active player.)

Wizards of the Coast 12 Jan 2024

Spectacle doesn't change when you can cast the spell. For example, you can't cast a sorcery with spectacle during an opponent's turn unless another effect allows you to do so, even if that player has lost life this turn.

Wizards of the Coast 12 Jan 2024

Damage dealt to a player causes that player to lose that much life.

Wizards of the Coast 12 Jan 2024

To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as a spectacle cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was.

Also Printed in Other Drops

Some of these cards came in other Secret Lair drops too, each with its own art.

Portions of Commander Nexus are unofficial Fan Content permitted under the Fan Content Policy. Not approved or endorsed by Wizards. Literal and graphical information about Magic: The Gathering, including card images and mana symbols, is copyright Wizards of the Coast, LLC.

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