

Hard-Boiled Thrillers
Hard-Boiled Thrillers is a . A theme groups drops that share a franchise or an idea.Secret LairSpecial Magic cards sold by Wizards of the Coast on their own online store for a short time. Most are cards that already exist, given new art by a well-known artist or another franchise. A Secret Lair copy of a card plays exactly like any other copy of it.Open the full glossaryThemeOur way of grouping Secret Lair drops that share a subject, like Marvel or Fallout, so every version is on one page.Open the full glossary
Released 5 cards
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We do not sell anything and we are not paid for this. Secret Lair is sold by Wizards of the Coast.
Every card in this drop
Click a card for the card itself, the decks that play it and, once you are signed in, whether you already own a copy. To mark every card here at once, press Show what I own. A foil is the shiny version of a card. Secret Lair sells it as a separate Foil Edition of the same drop.
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- Card Kingdom $27.99
- Cardmarket €28.21
- Mana Pool $27.64 foil $27.58
- TCGplayer $34.66 foil $32.29
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- Card Kingdom $39.99 foil $39.99
- Cardmarket €24.08
- Mana Pool $30.43 foil $32.40
- TCGplayer $31.69 foil $29.67
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- Card Kingdom $13.99 foil $13.99
- Cardmarket €15.40
- Mana Pool $14.94 foil $15.46
- TCGplayer $14.41 foil $14.73
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- Card Kingdom $4.99 foil $4.49
- Cardmarket €4.01
- Mana Pool $3.90 foil $4.16
- TCGplayer $4.85 foil $4.68
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- Card Kingdom $10.99 foil $12.99
- Cardmarket €13.36
- Mana Pool $10.68 foil $12.81
- TCGplayer $11.68 foil $13.06
The Store Price Against Buying the Cards One at a Time
The single-card total is each card's price at TCGplayer on , in US dollars. A total only shows when every card in the drop has a price.
| Drop | Version | Store Price | Cards One at a Time | Cheaper |
|---|---|---|---|---|
| Hard-Boiled Thrillers | Foil | Price when it launched: $39.99, from a saved copy of the Secret Lair store page (Wayback Machine). | $94.43 | The store, by $54.44 |
| Hard-Boiled Thrillers | Non-foil | Price when it launched: $29.99, from the community Magic wiki (mtg.wiki). | $97.29 | The store, by $67.30 |
Rulings for the Cards on This Page
explain how a card works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
12 rulings for 5 cards
Black Market
Getting the mana is not optional.
Dire Undercurrents
An object that’s both of the listed colors will cause both abilities to trigger. You can put them on the stack in either order.
Jace, Wielder of Mysteries
If the target player is an illegal target when Jace’s first loyalty ability tries to resolve, it doesn’t resolve. You won’t draw a card.
Follow the instructions in the order listed on Jace’s first loyalty ability: if you target yourself, you’ll put the top two cards of your library into your graveyard and then draw a card.
If for some reason you can’t win the game (because your opponent controls Platinum Angel, for example), you won’t lose for having tried to draw a card from a library with no cards in it. The draw was still replaced.
If your library has fewer than seven cards in it while resolving Jace’s last ability, and Jace has already left the battlefield, you’ll draw as many cards as you can and then win the game before state-based actions would cause you to lose the game for trying to draw from an empty library.
If two or more players control Jace, Wielder of Mysteries and each player is instructed to draw a number of cards, first the player whose turn it is draws that many cards. If this causes that player to win the game instead, the game is immediately over. If the game isn’t over yet, repeat this process for each other player in turn order.
Obeka, Brute Chronologist
If the turn ends before the end step, any "At the beginning of the next end step" triggered abilities won't get the chance to trigger that turn because the end step has been skipped. Those abilities will trigger next turn at the beginning of the end step.
If the turn ends during the end step after "At the beginning of the next end step" abilities have triggered but before they've resolved, those abilities won't trigger again next turn.
Ending the turn this way means the following things happen in order: 1) All spells and abilities on the stack are exiled. This includes spells and abilities that can't be countered. 2) If there are any attacking and blocking creatures, they're removed from combat. 3) State-based actions are checked. No player gets priority, and no triggered abilities are put onto the stack. 4) The current phase and/or step ends. The game skips straight to the cleanup step. 5) The cleanup step happens in its entirety.
If any triggered abilities do trigger during this process, they're put onto the stack during the cleanup step. If this happens, players will have a chance to cast spells and activate abilities, then there will be another cleanup step before the turn is over.
Reconnaissance
Does not undo any effects which triggered on declaration of attackers or blockers.
Also Printed in Other Drops
Some of these cards came in other Secret Lair drops too, each with its own art.
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