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Secret Lair High: Class of '87

Secret Lair High: Class of '87 is a . A theme groups drops that share a franchise or an idea.Secret LairSpecial Magic cards sold by Wizards of the Coast on their own online store for a short time. Most are cards that already exist, given new art by a well-known artist or another franchise. A Secret Lair copy of a card plays exactly like any other copy of it.Open the full glossaryThemeOur way of grouping Secret Lair drops that share a subject, like Marvel or Fallout, so every version is on one page.Open the full glossary

Released 4 cards

We do not sell anything and we are not paid for this. Secret Lair is sold by Wizards of the Coast.

Every card in this drop

Click a card for the card itself, the decks that play it and, once you are signed in, whether you already own a copy. To mark every card here at once, press Show what I own. A foil is the shiny version of a card. Secret Lair sells it as a separate Foil Edition of the same drop.

The Store Price Against Buying the Cards One at a Time

The single-card total is each card's price at TCGplayer on , in US dollars. A total only shows when every card in the drop has a price.

DropVersionStore PriceCards One at a TimeCheaper
Secret Lair High: Class of '87 Foil Price when it launched: $39.99, from the community Magic wiki (mtg.wiki). 0 of 4 cards priced Not enough prices yet
Secret Lair High: Class of '87 Non-foil Price when it launched: $29.99, from the community Magic wiki (mtg.wiki). $20.01 The single cards, by $9.98

Rulings for the Cards on This Page

explain how a card works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

7 rulings for 3 cards

Aesi, Tyrant of Gyre Strait // Aesi, Tyrant of Gyre Strait

Wizards of the Coast 8 Nov 2024

A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.

Wizards of the Coast 8 Nov 2024

Whenever a land you control enters, each landfall ability of the permanents you control will trigger. You can put them   on the stack in any order. The last ability you put on the stack will be the first one to resolve (As a result, you can have those abilities resolve in the order of your choosing.).

Wizards of the Coast 8 Nov 2024

A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land.

Wizards of the Coast 10 Nov 2020

Aesi's ability is cumulative with other effects that let you play additional lands, such as the one from Exploration.

Anje Falkenrath // Anje Falkenrath

Wizards of the Coast 23 Aug 2019

If you discard a card with madness to pay the cost of Anje’s activated ability, you’ll draw a card last. You may untap Anje before or after you choose whether to cast the discarded card, but not after you’ve chosen to cast it but before that spell resolves.

Chulane, Teller of Tales // Chulane, Teller of Tales

Wizards of the Coast 4 Oct 2019

Chulane's triggered ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.

Wizards of the Coast 4 Oct 2019

Chulane's triggered ability doesn't count as playing a land. It can put a land card onto the battlefield even if you've already played your land for the turn, and even if it's not your turn.

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