

More Borderless Planeswalkers
More Borderless Planeswalkers is a . A theme groups drops that share a franchise or an idea.Secret LairSpecial Magic cards sold by Wizards of the Coast on their own online store for a short time. Most are cards that already exist, given new art by a well-known artist or another franchise. A Secret Lair copy of a card plays exactly like any other copy of it.Open the full glossaryThemeOur way of grouping Secret Lair drops that share a subject, like Marvel or Fallout, so every version is on one page.Open the full glossary
Released 4 cards
Sign in to see which of these cards you already own. Sign in We could not check your collection just now. Try again in a minute.
We do not sell anything and we are not paid for this. Secret Lair is sold by Wizards of the Coast.
Every card in this drop
Click a card for the card itself, the decks that play it and, once you are signed in, whether you already own a copy. To mark every card here at once, press Show what I own. A foil is the shiny version of a card. Secret Lair sells it as a separate Foil Edition of the same drop.
-
- Card Kingdom foil $10.99
- Cardmarket foil €5.91
- Mana Pool foil $7.43
- TCGplayer foil $8.50
-
- Card Kingdom foil $10.99
- Cardmarket foil €6.61
- Mana Pool foil $7.78
- TCGplayer foil $8.86
-
- Card Kingdom foil $6.49
- Cardmarket foil €2.49
- Mana Pool foil $5.36
- TCGplayer foil $5.04
-
- Cardmarket foil €28.37
- Mana Pool foil $37.51
- TCGplayer foil $40.73
The Store Price Against Buying the Cards One at a Time
The single-card total is each card's price at TCGplayer on , in US dollars. A total only shows when every card in the drop has a price.
| Drop | Version | Store Price | Cards One at a Time | Cheaper |
|---|---|---|---|---|
| More Borderless Planeswalkers | Foil | Price when it launched: $39.99, from the community Magic wiki (mtg.wiki). | $63.13 | The store, by $23.14 |
Rulings for the Cards on This Page
explain how a card works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
19 rulings for 4 cards
Nicol Bolas, Dragon-God
If a loyalty ability of a planeswalker references the card it's printed on by name, treat Nicol Bolas's instance of that ability as though it referenced Nicol Bolas, Dragon-God by name instead. For instance, if Ral Zarek is on the battlefield, Nicol Bolas deals the damage if you activate the second ability he gained from Ral.
If an ability of a planeswalker exiles cards and another loyalty ability of that planeswalker references the exiled cards, those abilities are linked. If Nicol Bolas gains both abilities from the same planeswalker, the instances he has are similarly linked. Cards exiled by any other abilities Nicol Bolas has (such as his own first loyalty ability) won't be seen by those linked abilities.
While Nicol Bolas may end up with an astonishing number of loyalty abilities, you can still activate only one loyalty ability of Nicol Bolas, Dragon-God during each of your turns.
Nicol Bolas doesn't gain any static or triggered abilities of other planeswalkers or any activated abilities they may have that aren't loyalty abilities.
After you draw a card as Nicol Bolas's first loyalty ability resolves, the next opponent in turn order (or, if it's somehow an opponent's turn, that opponent) chooses a permanent they control or chooses a card in hand without revealing that card. Then each other opponent in turn order does the same, knowing the choices made before them. Finally, all of the chosen permanents and cards are exiled simultaneously.
Nicol Bolas doesn't remove loyalty abilities from the other planeswalkers.
In a Two-Headed Giant game, if one player on a team loses the game, the entire team loses the game, even if the other player controls a legendary creature or planeswalker.
If any abilities trigger as you draw a card while resolving Nicol Bolas's first loyalty ability, those abilities don't resolve until after your opponents have exiled a card or permanent.
Sarkhan, Dragonsoul
In a Two-Headed Giant game, Sarkhan's first ability causes the opposing team to lose 2 life.
Sorin, Imperious Bloodlord
If the target of the reflexive triggered ability is an illegal target as that ability tries to resolve, it doesn’t resolve. You won’t gain 3 life.
Multiple instances of deathtouch and/or lifelink on the same creature are redundant.
You don’t choose a target for Sorin’s second ability at the time you activate it. Rather, a second “reflexive” ability triggers when you sacrifice a Vampire this way. You choose a target for this ability as it goes on the stack. Each player may respond to this triggered ability as normal.
Ugin, the Ineffable
A land normally has no color, even if it can produce one or more colors of mana.
If an effect such as that of Doubling Season causes Ugin to create two Spirit tokens, you still only exile one card from your library. You'll put that card into your hand the first time that either of the tokens leaves the battlefield.
If the Spirit leaves the battlefield for any reason, you'll put the exiled card into your hand, even if Ugin left the battlefield before that happened.
A colorless spell whose mana cost is {2} or {1} will cost {0} to cast.
To determine the total cost of a spell, start with the mana cost or alternative cost you're paying, add any cost increases, then apply any cost reductions (such as that of Ugin). The mana value of the spell remains unchanged, no matter what the total cost to cast it was.
Once you look at the exiled face-down card once, you may look at it again any time you wish. If another player gains control of the Spirit token, that player can't look at the exiled card.
If you've activated Ugin's ability multiple times, you must keep track of which exiled card belongs to each Spirit token.
Portions of Commander Nexus are unofficial Fan Content permitted under the Fan Content Policy. Not approved or endorsed by Wizards. Literal and graphical information about Magic: The Gathering, including card images and mana symbols, is copyright Wizards of the Coast, LLC.