

Omens of Chaos
Omens of Chaos is a . A theme groups drops that share a franchise or an idea.Secret LairSpecial Magic cards sold by Wizards of the Coast on their own online store for a short time. Most are cards that already exist, given new art by a well-known artist or another franchise. A Secret Lair copy of a card plays exactly like any other copy of it.Open the full glossaryThemeOur way of grouping Secret Lair drops that share a subject, like Marvel or Fallout, so every version is on one page.Open the full glossary
Released 5 cards $29.99 at the Secret Lair store
Sign in to see which of these cards you already own. Sign in We could not check your collection just now. Try again in a minute.
We do not sell anything and we are not paid for this. Secret Lair is sold by Wizards of the Coast.
Every card in this drop
Click a card for the card itself, the decks that play it and, once you are signed in, whether you already own a copy. To mark every card here at once, press Show what I own. A foil is the shiny version of a card. Secret Lair sells it as a separate Foil Edition of the same drop.
| Version | Store Price | At the Store |
|---|---|---|
| Non-foil | $29.99 | Sold out |
| Foil | $39.99 | Sold out |
-
- Card Kingdom $15.99 foil $21.99
- Cardmarket €15.27 foil €14.95
- Mana Pool $11.69 foil $20.79
- TCGplayer $11.48 foil $26.81
-
- Card Kingdom $15.99 foil $27.99
- Cardmarket €16.70 foil €44.95
- Mana Pool $15.40 foil $20.82
- TCGplayer $17.15 foil $31.88
-
- Card Kingdom $7.99 foil $19.99
- Cardmarket €8.50 foil €21.31
- Mana Pool $11.35 foil $20.39
- TCGplayer $12.05 foil $23.06
-
- Card Kingdom $4.49 foil $6.99
- Cardmarket €6.20 foil €34.95
- Mana Pool $5.00 foil $5.29
- TCGplayer $5.34 foil $5.52
-
- Card Kingdom $2.99 foil $3.99
- Cardmarket €6.14
- Mana Pool $3.00 foil $1.76
- TCGplayer $3.28 foil $1.69
The Store Price Against Buying the Cards One at a Time
The single-card total is each card's price at TCGplayer on , in US dollars. A total only shows when every card in the drop has a price.
| Drop | Version | Store Price | Cards One at a Time | Cheaper |
|---|---|---|---|---|
| Omens of Chaos | Foil | $39.99 | $88.96 | The store, by $48.97 |
| Omens of Chaos | Non-foil | $29.99 | $49.30 | The store, by $19.31 |
When It Was on Sale
What the Secret Lair store listed for each version, and when it sold out.
| Drop | Version | Price | Status | On Sale | Sold Out |
|---|---|---|---|---|---|
| Omens of Chaos | Foil | $39.99 | Sold out | ||
| Omens of Chaos | Non-foil | $29.99 | Sold out |
Rulings for the Cards on This Page
explain how a card works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
15 rulings for 5 cards
Abrupt Decay
If you target a creature with ward, you may still pay the ward cost, but Abrupt Decay won't be countered even if you don't.
If a permanent has {X} in its mana cost, X is considered to be 0.
The mana value of a token that isn't a copy of another object is 0. A token that is a copy of another object has the same mana cost as that object.
A spell or ability that counters spells can still target Abrupt Decay. When that spell or ability resolves, Abrupt Decay won't be countered, but any additional effects of the countering spell or ability will still happen.
Batwing Brume
The spell checks on resolution to see if any mana of the stated colors was spent to pay its cost. If so, it doesn’t matter how much mana of that color was spent.
If the spell is copied, the copy will never have had mana of the stated color paid for it, no matter what colors were spent on the original spell.
The spell cares about what mana was spent to pay its total cost, not just what mana was spent to pay the hybrid part of its cost.
Chance for Glory
If you somehow skip the extra turn Chance for Glory gives you or skip that turn’s end step, the delayed triggered ability never triggers.
Creatures you control gain indestructible indefinitely. If you find a way to not lose the game during your next turn, they’ll continue to be indestructible for as long as they remain on the battlefield.
Chance for Glory’s first effect affects only creatures you control at the time it resolves. Creatures you begin to control later in the game won’t gain indestructible.
Counterflux
If you don't pay the overload cost of a spell with overload, that spell will have a single target. If you pay the overload cost, the spell won't have any targets.
If you are instructed to cast a spell with overload "without paying its mana cost," you can't choose to pay its overload cost instead.
Because a spell with overload doesn't target when its overload cost is paid, it may affect permanents with hexproof or with protection from the appropriate color.
To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an overload cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was.
Growth Spiral
Growth Spiral's effect doesn't count as playing a land. It can put a land card onto the battlefield even if it's not your turn or if you've already played your land for the turn.
Also Printed in Other Drops
Some of these cards came in other Secret Lair drops too, each with its own art.
From the same superdrop
Portions of Commander Nexus are unofficial Fan Content permitted under the Fan Content Policy. Not approved or endorsed by Wizards. Literal and graphical information about Magic: The Gathering, including card images and mana symbols, is copyright Wizards of the Coast, LLC.