

Pick 'em & Stick 'em
Pick 'em & Stick 'em is a . A theme groups drops that share a franchise or an idea.Secret LairSpecial Magic cards sold by Wizards of the Coast on their own online store for a short time. Most are cards that already exist, given new art by a well-known artist or another franchise. A Secret Lair copy of a card plays exactly like any other copy of it.Open the full glossaryThemeOur way of grouping Secret Lair drops that share a subject, like Marvel or Fallout, so every version is on one page.Open the full glossary
Released 5 cards
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We do not sell anything and we are not paid for this. Secret Lair is sold by Wizards of the Coast.
Every card in this drop
Click a card for the card itself, the decks that play it and, once you are signed in, whether you already own a copy. To mark every card here at once, press Show what I own. A foil is the shiny version of a card. Secret Lair sells it as a separate Foil Edition of the same drop.
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- Card Kingdom $0.35
- Cardmarket €0.51
- Mana Pool $0.45
- TCGplayer $0.46
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- Card Kingdom $0.35
- Cardmarket €0.41
- Mana Pool $0.31
- TCGplayer $0.44
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- Card Kingdom $0.35
- Cardmarket €0.56
- Mana Pool $0.46
- TCGplayer $0.47
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- Card Kingdom $0.35
- Cardmarket €0.46
- Mana Pool $0.45
- TCGplayer $0.46
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- Card Kingdom $0.35
- Cardmarket €0.79
- Mana Pool $0.50
- TCGplayer $0.46
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- Card Kingdom $7.99 foil $7.49
- Cardmarket €4.77 foil €6.08
- Mana Pool $7.39 foil $5.82
- TCGplayer $6.57 foil $7.64
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- Card Kingdom $32.99 foil $42.99
- Cardmarket €27.25 foil €43.79
- Mana Pool $25.64 foil $37.50
- TCGplayer $22.53 foil $36.73
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- Card Kingdom $24.99 foil $29.99
- Cardmarket €15.99 foil €20.95
- Mana Pool $17.27 foil $25.97
- TCGplayer $20.73 foil $24.30
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- Card Kingdom $18.99
- Cardmarket €16.09 foil €27.24
- Mana Pool $24.69 foil $22.73
- TCGplayer $21.71 foil $19.96
The Store Price Against Buying the Cards One at a Time
The single-card total is each card's price at TCGplayer on , in US dollars. A total only shows when every card in the drop has a price.
| Drop | Version | Store Price | Cards One at a Time | Cheaper |
|---|---|---|---|---|
| Pick 'em & Stick 'em | Foil | Price when it launched: $39.99, from the community Magic wiki (mtg.wiki). | 4 of 9 cards priced | Not enough prices yet |
| Pick 'em & Stick 'em | Non-foil | Price when it launched: $29.99, from the community Magic wiki (mtg.wiki). | $73.83 | The store, by $43.84 |
Rulings for the Cards on This Page
explain how a card works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
16 rulings for 4 cards
Clever Impersonator
If the chosen permanent is a copy of something else (for example, if the chosen permanent is another Clever Impersonator), then your Clever Impersonator enters the battlefield as whatever the chosen permanent copied.
You can choose not to copy anything. In that case, Clever Impersonator enters the battlefield as a 0/0 creature, and it's put into the graveyard immediately (unless something is raising its toughness above 0).
If the chosen permanent is a token, Clever Impersonator copies the original characteristics of that token as defined by the effect that put that token onto the battlefield. Clever Impersonator is not a token.
If the chosen permanent has {X} in its mana cost, X is considered to be 0.
If Clever Impersonator enters the battlefield as a copy of a planeswalker, it will enter the battlefield with a number of loyalty counters on it equal to the loyalty printed in the lower right corner of the planeswalker card. It won't copy the number of loyalty counters on the original planeswalker.
Clever Impersonator copies exactly what is printed on the chosen permanent (unless that permanent is copying something else or is a token; see below). It doesn't copy whether that permanent is tapped or untapped, whether that permanent has any counters on it or any Auras and/or Equipment attached to it, and it doesn't copy any non-copy effects that have changed that permanent's power, toughness, types, color, abilities, or so on.
Remember that if you control more than one legendary permanent with the same name, you'll choose one to remain on the battlefield and put the rest into their owner's graveyard.
Any enters-the-battlefield abilities of the chosen permanent will trigger when Clever Impersonator enters the battlefield. Any "as [this permanent] enters the battlefield" or "[this permanent] enters the battlefield with" abilities of the chosen permanent will also work.
If Clever Impersonator enters the battlefield at the same time as another permanent, it can't become a copy of that permanent. You may choose only a nonland permanent that's already on the battlefield.
You choose which nonland permanent Clever Impersonator will copy, if any, as it enters the battlefield. This doesn't target that nonland permanent.
Hedron Crab
A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.
Whenever a land you control enters, each landfall ability of the permanents you control will trigger. You can put them on the stack in any order. The last ability you put on the stack will be the first one to resolve (As a result, you can have those abilities resolve in the order of your choosing.).
A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land.
Pitiless Plunderer
If Pitiless Plunderer dies at the same time as one or more other creatures you control, its ability will still trigger for each of those other creatures.
Thalia, Heretic Cathar
If Thalia enters the battlefield at the same time as an opponent’s creatures or nonbasic lands, those creatures and lands aren’t affected by Thalia’s last ability.
If an effect states that a creature or land enters the battlefield tapped unless a condition is met, Thalia’s last ability has it enter tapped even if that condition is true. For example, your opponent may reveal a Plains while playing Port Town (from the Shadows over Innistrad set), but Port Town will still enter tapped.
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