

Play-Doh: Squishful Thinking
Play-Doh: Squishful Thinking is a . A theme groups drops that share a franchise or an idea.Secret LairSpecial Magic cards sold by Wizards of the Coast on their own online store for a short time. Most are cards that already exist, given new art by a well-known artist or another franchise. A Secret Lair copy of a card plays exactly like any other copy of it.Open the full glossaryThemeOur way of grouping Secret Lair drops that share a subject, like Marvel or Fallout, so every version is on one page.Open the full glossary
Released 4 cards
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We do not sell anything and we are not paid for this. Secret Lair is sold by Wizards of the Coast.
Every card in this drop
Click a card for the card itself, the decks that play it and, once you are signed in, whether you already own a copy. To mark every card here at once, press Show what I own. A foil is the shiny version of a card. Secret Lair sells it as a separate Foil Edition of the same drop.
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- Card Kingdom $18.99 foil $18.99
- Cardmarket €14.64 foil €14.09
- Mana Pool $12.33 foil $12.36
- TCGplayer $13.46 foil $12.86
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- Card Kingdom $14.99 foil $14.99
- Cardmarket €12.22 foil €12.07
- Mana Pool $14.15 foil $12.96
- TCGplayer $15.61 foil $13.13
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- Card Kingdom $19.99 foil $19.99
- Cardmarket €11.07 foil €12.28
- Mana Pool $13.68 foil $15.86
- TCGplayer $15.69 foil $16.68
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- Card Kingdom $11.99 foil $11.99
- Cardmarket €8.71 foil €10.84
- Mana Pool $9.16 foil $9.00
- TCGplayer $10.22 foil $8.76
The Store Price Against Buying the Cards One at a Time
The single-card total is each card's price at TCGplayer on , in US dollars. A total only shows when every card in the drop has a price.
| Drop | Version | Store Price | Cards One at a Time | Cheaper |
|---|---|---|---|---|
| Play-Doh: Squishful Thinking | Foil | Price when it launched: $49.99, from the community Magic wiki (mtg.wiki). | $51.43 | The store, by $1.44 |
| Play-Doh: Squishful Thinking | Non-foil | Price when it launched: $39.99, from the community Magic wiki (mtg.wiki). | $54.98 | The store, by $14.99 |
Rulings for the Cards on This Page
explain how a card works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
15 rulings for 4 cards
Academy Manufactor
If you control one Academy Manufactor and would create some number of Clue, Food, or Treasure tokens, you will instead create that many Clue tokens, that many Food tokens, and that many Treasure tokens.
Creating a Clue token this way isn't the same thing as investigating. Notably, an ability that triggers whenever you investigate won't trigger because you created a Clue token due to this replacement effect. If the original token creation was because you investigated once, those abilities will still each trigger once, no matter how many Clue tokens you end up creating.
If you control two Academy Manufactors and would create some number of Clue, Food, or Treasure tokens, you will instead create three times that many Clue tokens, three times that many Food tokens, and three times that many Treasure tokens.
If you control eighteen Academy Manufactors (I don't know, you figure it out) and would create some number of Clue, Food, or Treasure tokens, you will instead create 129,140,163 times that many Clue tokens, 129,140,163 times that many Food tokens, and 129,140,163 times that many Treasure tokens.
Greensleeves, Maro-Sorcerer
A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.
Whenever a land you control enters, each landfall ability of the permanents you control will trigger. You can put them on the stack in any order. The last ability you put on the stack will be the first one to resolve (As a result, you can have those abilities resolve in the order of your choosing.).
A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land.
The ability that defines Greensleeves, Maro-Sorcerer's power and toughness works in all zones, not just on the battlefield.
Polyraptor
If lethal damage is dealt to a creature with an enrage ability, that ability triggers. The creature with that enrage ability leaves the battlefield before that ability resolves, so it won't be affected by the resolving ability.
If multiple sources deal damage to a creature with an enrage ability at the same time, most likely because multiple creatures blocked that creature, the enrage ability triggers only once.
The token won't copy counters or damage marked on Polyraptor, nor will it copy other effects that have changed Polyraptor's power, toughness, types, color, or so on. Normally, this means the token will simply be a Polyraptor. But if any copy effects have affected that Polyraptor, they're taken into account.
The token will have Polyraptor's ability. It will also be able to create copies of itself.
If Polyraptor leaves the battlefield before its triggered ability resolves, most likely because it was dealt lethal damage, the token will still enter the battlefield as a copy of Polyraptor, using Polyraptor's copiable values from when it was last on the battlefield.
Wurmcoil Engine
It must be clear to all players which token has deathtouch and which token has lifelink.
The two creature tokens enter at the same time.
Also Printed in Other Drops
Some of these cards came in other Secret Lair drops too, each with its own art.
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