

Poker Faces
Poker Faces is a . A theme groups drops that share a franchise or an idea.Secret LairSpecial Magic cards sold by Wizards of the Coast on their own online store for a short time. Most are cards that already exist, given new art by a well-known artist or another franchise. A Secret Lair copy of a card plays exactly like any other copy of it.Open the full glossaryThemeOur way of grouping Secret Lair drops that share a subject, like Marvel or Fallout, so every version is on one page.Open the full glossary
Released 5 cards
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We do not sell anything and we are not paid for this. Secret Lair is sold by Wizards of the Coast.
Every card in this drop
Click a card for the card itself, the decks that play it and, once you are signed in, whether you already own a copy. To mark every card here at once, press Show what I own. A foil is the shiny version of a card. Secret Lair sells it as a separate Foil Edition of the same drop.
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- Card Kingdom $5.49 foil $5.99
- Cardmarket €2.44 foil €4.05
- Mana Pool $3.74 foil $4.28
- TCGplayer $4.73 foil $4.05
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- Card Kingdom $5.49 foil $4.99
- Cardmarket €2.33 foil €2.90
- Mana Pool $2.73 foil $4.31
- TCGplayer $3.38 foil $4.24
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- Card Kingdom $10.99 foil $9.99
- Cardmarket €6.33 foil €7.25
- Mana Pool $7.59 foil $10.35
- TCGplayer $7.99 foil $9.38
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- Card Kingdom $21.99 foil $27.99
- Cardmarket €13.37 foil €18.56
- Mana Pool $19.55 foil $23.95
- TCGplayer $17.33 foil $22.72
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- Card Kingdom $6.49
- Cardmarket €3.31 foil €3.16
- Mana Pool $4.62 foil $5.05
- TCGplayer $4.80 foil $4.91
The Store Price Against Buying the Cards One at a Time
The single-card total is each card's price at TCGplayer on , in US dollars. A total only shows when every card in the drop has a price.
| Drop | Version | Store Price | Cards One at a Time | Cheaper |
|---|---|---|---|---|
| Poker Faces | Foil | Price when it launched: $39.99, from the community Magic wiki (mtg.wiki). | $45.30 | The store, by $5.31 |
| Poker Faces | Non-foil | Price when it launched: $29.99, from the community Magic wiki (mtg.wiki). | $38.23 | The store, by $8.24 |
Rulings for the Cards on This Page
explain how a card works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
23 rulings for 4 cards
Coffin Queen
If Coffin Queen leaves the battlefield before its ability resolves, the delayed trigger condition can never be fulfilled, so the creature will not be exiled. If Coffin Queen is untapped when its ability resolves, the creature will not be exiled until the next time Coffin Queen becomes untapped.
If the creature put onto the battlefield leaves the battlefield, the tracking effect ends and the creature will no longer be exiled if something happens to the Coffin Queen.
If the creature put onto the battlefield phases out, the tracking effect continues when it phases back in if the Coffin Queen is still on the battlefield. If the Queen left the battlefield while the creature was phased out, the creature phases in as normal.
Goblin King
Goblin King now has the Goblin creature type and its ability has been reworded to affect *other* Goblins. This means that if two Goblin Kings are on the battlefield, each gives the other a bonus.
Jaxis, the Troublemaker
You don't have to attack with the creature with blitz unless another ability says you do.
If a creature enters the battlefield as a copy of or becomes a copy of a creature whose blitz cost was paid, the copy won't have haste, won't be sacrificed, and its controller won't draw a card when it dies.
The token copies exactly what was printed on the original creature and nothing else (unless it's copying a creature that's a token or that's copying something else; see below). It doesn't copy whether the creature is tapped or untapped, whether it has any counters on it or Auras and/or Equipment attached to it, or any non-copy effects that changed its power, toughness, types, color, and so on. Most notably, if the target creature isn't normally a creature, the copy won't be a creature.
If the copied creature has {X} in its mana cost, X is 0.
If you choose to pay the blitz cost rather than the mana cost, you're still casting the spell. It goes on the stack and can be responded to and countered. You can cast a creature spell for its blitz cost only if you could cast that creature spell. Most of the time, this means during your main phase when the stack is empty.
If a copied creature is copying something else, the token you create will use the copiable values of the target creature. In most cases, it will just be a copy of whatever that creature is copying.
Any enters-the-battlefield abilities of the copied creature will trigger when the token enters the battlefield. Any "as [this permanent] enters the battlefield" or "[this permanent] enters the battlefield with" abilities of the copied creature card will also work.
If you pay the blitz cost to cast a creature spell, that permanent will be sacrificed only if it's still on the battlefield when that triggered ability resolves. If it dies or goes to another zone before then, it will stay where it is.
If Jaxis, the Troublemaker's ability creates multiple tokens due to a replacement effect (such as the one Doubling Season creates), you'll sacrifice each of them at the beginning of the next end step.
The triggered ability that lets its controller draw a card triggers when it dies for any reason, not just when you sacrifice it during the end step.
If a copied creature is a token that isn't a copy of something else, the copy copies the original characteristics of that token as stated by the effect that created it.
If another creature becomes a copy of, or enters the battlefield as a copy of, the token, that creature will copy the creature card the token is copying. However, it won't have either haste or "When this creature dies, draw a card," and you won't sacrifice the new copy at the beginning of the next end step.
Rankle, Master of Pranks
For each chosen mode, perform that mode in its entirety before continuing on to the next chosen mode in the order printed.
You can choose a mode even if some or all players will be unaffected.
If you really want, you can choose zero modes for Rankle's triggered ability, but carefully consider the hidden costs in not entertaining someone titled Master of Pranks.
You can't choose a mode more than once.
In a Two-Headed Giant game, Rankle's second mode causes each team to lose 1 life twice.
As the third mode is performed, first the player whose turn it chooses a creature they control, then each other player in turn order does the same, knowing the choices made before them. Then all the chosen creatures are sacrificed at the same time.
As the first mode is performed, first the player whose turn it is chooses a card in hand without revealing it, then each other player in turn order does the same. Then all the chosen cards are discarded at the same time.
Also Printed in Other Drops
Some of these cards came in other Secret Lair drops too, each with its own art.
Portions of Commander Nexus are unofficial Fan Content permitted under the Fan Content Policy. Not approved or endorsed by Wizards. Literal and graphical information about Magic: The Gathering, including card images and mana symbols, is copyright Wizards of the Coast, LLC.