

Prints of Darkness
Prints of Darkness is a . A theme groups drops that share a franchise or an idea.Secret LairSpecial Magic cards sold by Wizards of the Coast on their own online store for a short time. Most are cards that already exist, given new art by a well-known artist or another franchise. A Secret Lair copy of a card plays exactly like any other copy of it.Open the full glossaryThemeOur way of grouping Secret Lair drops that share a subject, like Marvel or Fallout, so every version is on one page.Open the full glossary
Released 5 cards
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We do not sell anything and we are not paid for this. Secret Lair is sold by Wizards of the Coast.
Every card in this drop
Click a card for the card itself, the decks that play it and, once you are signed in, whether you already own a copy. To mark every card here at once, press Show what I own. A foil is the shiny version of a card. Secret Lair sells it as a separate Foil Edition of the same drop.
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- Card Kingdom $32.99 foil $42.99
- Cardmarket €27.58 foil €32.59
- Mana Pool $38.56 foil $44.52
- TCGplayer $36.51 foil $41.94
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- Card Kingdom $7.49 foil $9.49
- Cardmarket €4.28 foil €5.57
- Mana Pool $9.36 foil $8.32
- TCGplayer $9.21 foil $8.64
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- Card Kingdom $24.99 foil $29.99
- Cardmarket €13.56 foil €25.58
- Mana Pool $20.54 foil $30.21
- TCGplayer $18.31 foil $32.66
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- Card Kingdom $11.99 foil $14.99
- Cardmarket €8.93 foil €10.14
- Mana Pool $11.14 foil $12.50
- TCGplayer $12.45 foil $12.45
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- Card Kingdom $12.99
- Cardmarket €8.67 foil €16.08
- Mana Pool $10.71 foil $15.05
- TCGplayer $9.87 foil $16.30
The Store Price Against Buying the Cards One at a Time
The single-card total is each card's price at TCGplayer on , in US dollars. A total only shows when every card in the drop has a price.
| Drop | Version | Store Price | Cards One at a Time | Cheaper |
|---|---|---|---|---|
| Prints of Darkness | Foil | Price when it launched: $39.99, from a saved copy of the Secret Lair store page (Wayback Machine). | $111.99 | The store, by $72.00 |
| Prints of Darkness | Non-foil | Price when it launched: $29.99, from a saved copy of the Secret Lair store page (Wayback Machine). | $86.35 | The store, by $56.36 |
Rulings for the Cards on This Page
explain how a card works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
16 rulings for 5 cards
Dictate of Erebos
If multiple creatures you control die at the same time, Dictate of Erebos's triggered ability will trigger that many times.
If you control more than one Dictate of Erebos and a creature you control dies, each of the triggered abilities will trigger. Each opponent will sacrifice a creature each time one of those abilities resolves.
When the triggered ability resolves, first the player whose turn it is (if that player is an opponent) chooses which creature they will sacrifice, then each other opponent in turn order does the same, then all chosen creatures are sacrificed at the same time.
If you and an opponent each control a Dictate of Erebos and a creature dies, a chain reaction happens. First the ability of one player's Dictate of Erebos will trigger, causing each opponent to sacrifice a creature. That sacrifice causes the ability of the other player's Dictate of Erebos to trigger, and so on.
None of the opponents are targeted. An opponent with hexproof would still sacrifice a creature.
Fecundity
In a multiplayer game, if a player loses the game, triggered abilities that player controls are removed from the stack and no more from that player can be added. This means that if a creature an opponent controls dies while you control Fecundity, and you lose the game before Fecundity’s triggered ability resolves (perhaps because you lost the game at the same time that the creature died), that player won’t draw a card.
Mayhem Devil
You control Mayhem Devil's triggered ability and choose the target, no matter who sacrificed the permanent.
If you sacrifice Mayhem Devil, its ability triggers.
A legendary permanent that is put into a graveyard because of the "legend rule" isn't sacrificed.
Mayhem Devil itself doesn't allow any player to sacrifice any permanents. Its ability triggers whenever a player sacrifices a permanent because some other spell, ability, or cost instructed the player to do so.
If a permanent is sacrificed to pay a cost of a spell or ability, Mayhem Devil's ability will resolve before that spell or ability. Conversely, if a permanent is sacrificed during the resolution of a spell or ability, that spell or ability will finish resolving before Mayhem Devil's ability is put onto the stack.
Moldervine Reclamation
If Moldervine Reclamation leaves the battlefield at the same time that one or more creatures you control die, its ability triggers for each of those creatures.
If a creature you control dies at the same time that your life total becomes 0 or less, you lose the game before Moldervine Reclamation's ability can save you.
Prossh, Skyraider of Kher
You can't choose to pay extra mana to cast a creature spell unless something instructs you to.
The first ability triggers when you cast Prossh, not when it enters the battlefield. This means that it will resolve before Prossh, so any Kobold tokens it creates will be put onto the battlefield before Prossh. If Prossh enters the battlefield without being cast, the ability will not trigger.
The amount of mana you spent to cast this creature is usually equal to its mana value. However, you also include any additional costs you pay, including the commander tax.
Also Printed in Other Drops
Some of these cards came in other Secret Lair drops too, each with its own art.
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