Skip to content
  1. Commander Nexus
  2. Secret Lair
  3. Secret Lair Promos
  4. Secret Lair Promo x Stardew Valley Puca's Mischief as Lucky Purple Memento
Secret Lair Drop

Secret Lair Promo x Stardew Valley Puca's Mischief as Lucky Purple Memento

Secret Lair Promo x Stardew Valley Puca's Mischief as Lucky Purple Memento is a .Secret LairSpecial Magic cards sold by Wizards of the Coast on their own online store for a short time. Most are cards that already exist, given new art by a well-known artist or another franchise. A Secret Lair copy of a card plays exactly like any other copy of it.Open the full glossaryDropOne Secret Lair product: a few cards sold together, usually 4 to 6, often with a foil and a non-foil version. Wizards calls each one a drop.Open the full glossary

Released 1 card

We do not sell anything and we are not paid for this. Secret Lair is sold by Wizards of the Coast.

Every card in this drop

Click a card for the card itself, the decks that play it and, once you are signed in, whether you already own a copy. To mark every card here at once, press Show what I own. A foil is the shiny version of a card. Secret Lair sells it as a separate Foil Edition of the same drop.

  • Puca's Mischief

    Puca's Mischief

    Enchantment

    • Card Kingdom foil $24.99
    • Cardmarket foil €7.55
    • Mana Pool foil $15.63
    • TCGplayer foil $16.40

Rulings for the Cards on This Page

explain how a card works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

3 rulings for 1 card

Puca's Mischief

Wizards of the Coast 1 May 2008

You choose two targets such that as a set, all of the targeting conditions are met. That means, for example, that if you control a nonland permanent whose mana value is lower than any of your opponents' nonland permanents, you can't choose it as a target. (If you did, you'd be unable to choose a second target.)

Wizards of the Coast 1 May 2008

Even if you don't plan on exchanging control of any permanents, if you can choose two legal targets when the ability triggers, you must do so. If you can't, then you don't choose any targets.

Wizards of the Coast 1 May 2008

If either one of the targets becomes illegal (because it leaves the battlefield or for any other reason) by the time the ability resolves, the exchange won't happen. If both targets become illegal, the ability doesn't resolve.

More from this theme

Portions of Commander Nexus are unofficial Fan Content permitted under the Fan Content Policy. Not approved or endorsed by Wizards. Literal and graphical information about Magic: The Gathering, including card images and mana symbols, is copyright Wizards of the Coast, LLC.

All of Secret Lair