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Secret Lair Promos

Secret Lair Promos is a : 13 drops and 11 cards. A theme groups drops that share a franchise or an idea.Secret LairSpecial Magic cards sold by Wizards of the Coast on their own online store for a short time. Most are cards that already exist, given new art by a well-known artist or another franchise. A Secret Lair copy of a card plays exactly like any other copy of it.Open the full glossaryThemeOur way of grouping Secret Lair drops that share a subject, like Marvel or Fallout, so every version is on one page.Open the full glossary

Released 13 drops 11 cards

We do not sell anything and we are not paid for this. Secret Lair is sold by Wizards of the Coast.

Every drop

Click a card for the card itself, the decks that play it and, once you are signed in, whether you already own a copy. To mark every card here at once, press Show what I own. A foil is the shiny version of a card. Secret Lair sells it as a separate Foil Edition of the same drop.

Secret Lair Promo x Masters of the Universe Swan Song 1 card
  • Swan Song

    Swan Song

    Instant

    • Cardmarket foil €59.66
    • Mana Pool foil $24.22
    • TCGplayer foil $23.63

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Secret Lair Promo x The Hobbit Arcane Signet 1 card
  • Arcane Signet

    Arcane Signet

    Artifact

    • Card Kingdom foil $44.99
    • Cardmarket foil €41.93
    • Mana Pool foil $45.26
    • TCGplayer foil $43.86

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Secret Lair Promo x Stardew Valley Puca's Mischief as Lucky Purple Memento 1 card
  • Puca's Mischief

    Puca's Mischief

    Enchantment

    • Card Kingdom foil $24.99
    • Cardmarket foil €7.55
    • Mana Pool foil $15.63
    • TCGplayer foil $16.40

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Secret Lair Promo x Garfield Lasagna Food Token 1 card
  • Food

    Food

    Token Artifact — Food

    • Card Kingdom foil $3.49
    • Cardmarket foil €2.55
    • Mana Pool foil $3.05
    • TCGplayer foil $3.56

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Secret Lair Promo x Fallout Silver Shroud Costume 1 card
  • Silver Shroud Costume

    Silver Shroud Costume

    Artifact — Equipment

    • Card Kingdom foil $15.99
    • Cardmarket foil €8.67
    • Mana Pool foil $10.16
    • TCGplayer foil $10.95

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Secret Lair Promo x Avatar The Last Air Bender Path of Ancestry 1 card
  • Path of Ancestry

    Path of Ancestry

    Land

    • Card Kingdom foil $32.99
    • Cardmarket foil €52.58
    • Mana Pool foil $26.99
    • TCGplayer foil $29.06

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Secret Lair Promo x Twisted Metal Sol Ring 1 card
  • Sol Ring

    Sol Ring

    Artifact

    • Card Kingdom foil $20.99
    • Cardmarket foil €8.28
    • Mana Pool foil $12.48
    • TCGplayer foil $14.74

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Secret Lair Promo Cryptic Command 1 card
  • Cryptic Command

    Cryptic Command

    Instant

    • Card Kingdom foil $10.99
    • Cardmarket foil €7.83
    • Mana Pool foil $7.76
    • TCGplayer foil $7.66

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Secret Lair Promo x FINAL FANTASY Gilded Lotus 1 card
  • Gilded Lotus

    Gilded Lotus

    Artifact

    • Card Kingdom foil $44.99
    • Cardmarket foil €83.63
    • Mana Pool foil $36.45
    • TCGplayer foil $34.25

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Secret Lair Promo Deadeye Navigator 1 card
  • Deadeye Navigator

    Deadeye Navigator

    Creature — Spirit

    • Card Kingdom foil $5.99
    • Cardmarket foil €3.25
    • Mana Pool foil $3.31
    • TCGplayer foil $5.05

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Secret Lair Promo Sol Ring 1 card
  • Sol Ring

    Sol Ring

    Artifact

    • Card Kingdom foil $8.49
    • Cardmarket foil €5.75
    • Mana Pool foil $6.25
    • TCGplayer foil $6.19

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Secret Lair Promo x Marvel Arcane Signet 1 card
  • Arcane Signet

    Arcane Signet

    Artifact

    • Card Kingdom foil $29.99
    • Cardmarket foil €13.67
    • Mana Pool foil $24.99
    • TCGplayer foil $28.19

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Secret Lair x Nerf LMTD Lightning Lair 1 card
  • Lightning Bolt

    Lightning Bolt

    Instant

    • Card Kingdom foil $16.99
    • Cardmarket foil €22.41
    • Mana Pool foil $13.73
    • TCGplayer foil $13.73

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Rulings for the Cards on This Page

explain how a card works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

19 rulings for 7 cards

Arcane Signet

Wizards of the Coast 10 Nov 2020

If your commander is a card that has no colors in its color identity, Arcane Signet's ability produces no mana. It doesn't produce {C}.

Wizards of the Coast 10 Nov 2020

If you have two commanders, the ability adds one mana of any color in their combined color identities.

Wizards of the Coast 10 Nov 2020

If you don't have a commander, Arcane Signet's ability produces no mana.

Cryptic Command

Wizards of the Coast 17 Nov 2017

Look at both chosen modes to determine how many targets Cryptic Command has, if any. If it has at least one target, and all its targets are illegal when it tries to resolve, then it won’t resolve and none of its effects will happen. For example, if you choose the second and fourth modes, and the permanent is an illegal target when Cryptic Command tries to resolve, you won’t draw a card.

Wizards of the Coast 17 Nov 2017

You choose both modes as you cast Cryptic Command. You must choose two different modes.

Deadeye Navigator

Wizards of the Coast 14 Mar 2017

If you activate the ability granted by Deadeye Navigator, the creature will be exiled, the pair will immediately be broken, and then the card will be returned to the battlefield. Deadeye Navigator’s soulbond ability triggers when that card enters the battlefield and the pair can then be reunited.

Wizards of the Coast 14 Mar 2017

Once Deadeye Navigator or the creature it’s paired with is exiled, the other creature will no longer have the activated ability. However, you can activate the ability of one creature in response to activating the ability of the other creature.

Path of Ancestry

Wizards of the Coast 28 Jul 2023

Your commander's creature types are checked immediately after you cast a creature spell spending mana from Path of Ancestry's last ability. They aren't set before the game begins, and they may not be the same types your commander had when you activated that ability.

Wizards of the Coast 28 Jul 2023

If you have two commanders, the last ability adds one mana of any color in their combined color identities. When you spend that mana on a creature spell that shares a creature type with either of your commanders, you'll scry 1.

Wizards of the Coast 10 Nov 2020

If you don't have a commander, Path of Ancestry's ability produces no mana.

Wizards of the Coast 10 Nov 2020

If Path of Ancestry's last ability produces two mana (most likely due to Mana Reflection), spending those two mana to cast creature spells that share a creature type with your commander will cause two abilities to trigger. Each of those abilities will cause you to scry 1. You won't scry 2. This is true whether you spend the mana on one creature spell or two.

Wizards of the Coast 10 Nov 2020

If you cast your commander with mana from Path of Ancestry, and your commander hasn't somehow lost all of its creature types while on the stack, you'll scry 1.

Wizards of the Coast 10 Nov 2020

If your commander is a card that has no colors in its color identity, Path of Ancestry's ability produces no mana. It doesn't produce {C}.

Wizards of the Coast 10 Nov 2020

If your commander has no creature types, it can't share a creature type with any spell that you cast.

Puca's Mischief

Wizards of the Coast 1 May 2008

You choose two targets such that as a set, all of the targeting conditions are met. That means, for example, that if you control a nonland permanent whose mana value is lower than any of your opponents' nonland permanents, you can't choose it as a target. (If you did, you'd be unable to choose a second target.)

Wizards of the Coast 1 May 2008

Even if you don't plan on exchanging control of any permanents, if you can choose two legal targets when the ability triggers, you must do so. If you can't, then you don't choose any targets.

Wizards of the Coast 1 May 2008

If either one of the targets becomes illegal (because it leaves the battlefield or for any other reason) by the time the ability resolves, the exchange won't happen. If both targets become illegal, the ability doesn't resolve.

Silver Shroud Costume

Wizards of the Coast 8 Mar 2024

Attaching Silver Shroud Costume to a creature that has already been blocked won't cause it to become unblocked.

Swan Song

Wizards of the Coast 15 Sep 2013

Swan Song can target a spell that can't be countered. That spell won't be countered when Swan Song resolves, but its controller will get a Bird token.

Also Printed in Other Drops

Some of these cards came in other Secret Lair drops too, each with its own art.

Portions of Commander Nexus are unofficial Fan Content permitted under the Fan Content Policy. Not approved or endorsed by Wizards. Literal and graphical information about Magic: The Gathering, including card images and mana symbols, is copyright Wizards of the Coast, LLC.

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