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Secret Lair Theme

So Salty

So Salty is a . A theme groups drops that share a franchise or an idea.Secret LairSpecial Magic cards sold by Wizards of the Coast on their own online store for a short time. Most are cards that already exist, given new art by a well-known artist or another franchise. A Secret Lair copy of a card plays exactly like any other copy of it.Open the full glossaryThemeOur way of grouping Secret Lair drops that share a subject, like Marvel or Fallout, so every version is on one page.Open the full glossary

Released 5 cards

We do not sell anything and we are not paid for this. Secret Lair is sold by Wizards of the Coast.

Every card in this drop

Click a card for the card itself, the decks that play it and, once you are signed in, whether you already own a copy. To mark every card here at once, press Show what I own. A foil is the shiny version of a card. Secret Lair sells it as a separate Foil Edition of the same drop.

  • Expropriate

    Expropriate

    Sorcery

    • Card Kingdom foil $19.99
    • Cardmarket foil €14.14
    • Mana Pool foil $14.58
    • TCGplayer foil $16.07
  • Narset, Parter of Veils

    Narset, Parter of Veils

    Legendary Planeswalker — Narset

    • Card Kingdom foil $8.99
    • Cardmarket foil €7.91
    • Mana Pool foil $5.49
    • TCGplayer foil $5.39
  • Worst Fears

    Worst Fears

    Sorcery

    • Card Kingdom foil $7.49
    • Cardmarket foil €4.09
    • Mana Pool foil $3.17
    • TCGplayer foil $4.03
  • Scrawling Crawler

    Scrawling Crawler

    Artifact Creature — Phyrexian Construct

    • Card Kingdom foil $37.99
    • Cardmarket foil €17.21
    • Mana Pool foil $28.00
    • TCGplayer foil $27.88
  • Winter Orb

    Winter Orb

    Artifact

    • Card Kingdom foil $15.99
    • Cardmarket foil €12.95
    • Mana Pool foil $15.61
    • TCGplayer foil $15.74

The Store Price Against Buying the Cards One at a Time

The single-card total is each card's price at TCGplayer on , in US dollars. A total only shows when every card in the drop has a price.

DropVersionStore PriceCards One at a TimeCheaper
So Salty Foil Price when it launched: $39.99, from the community Magic wiki (mtg.wiki). $69.11 The store, by $29.12

Rulings for the Cards on This Page

explain how a card works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

29 rulings for 4 cards

Expropriate

Wizards of the Coast 20 Sep 2024

No player votes until Expropriate resolves. Any responses to the spell must be made without knowing the outcome of the vote.

Wizards of the Coast 20 Sep 2024

Votes are cast in turn order, and each player will know the votes of players who voted beforehand.

Wizards of the Coast 20 Sep 2024

Each player must vote for one of the available options. They can't abstain.

Wizards of the Coast 23 Aug 2016

You must vote for one of the available options. You can't abstain.

Wizards of the Coast 23 Aug 2016

Players can't do anything between voting and finishing the resolution of the spell or ability that included the vote.

Wizards of the Coast 23 Aug 2016

If a creature with an enters-the-battlefield council's dilemma ability leaves the battlefield before that ability resolves, players can still vote for any option that would put +1/+1 counters on that creature, even though—or perhaps especially because—those votes won't generate an effect.

Wizards of the Coast 23 Aug 2016

Unlike the will of the council cards from the original Conspiracy set, where a majority of votes determined what happened, each vote made for a council's dilemma card adds to the ultimate effect.

Wizards of the Coast 23 Aug 2016

Because the votes are made in turn order, each player will know the votes of players who voted beforehand.

Wizards of the Coast 23 Aug 2016

No player votes until the spell or ability resolves. Any responses to that spell or ability must be made without knowing the outcome of the vote.

Wizards of the Coast 23 Aug 2016

The effects of each council's dilemma ability happen in the stated order. First the vote occurs, then the first effect, and finally the second effect.

Narset, Parter of Veils

Wizards of the Coast 3 May 2019

If an opponent hasn't drawn any cards in a turn and a spell or ability instructs that player to draw multiple cards, that player will just draw one card. However, if the draws are optional, the player can't choose to draw, even if they could draw one card this way.

Wizards of the Coast 3 May 2019

Replacement effects (such as that of Underrealm Lich or the first ability of Jace, Wielder of Mysteries) can't be used to replace draws that Narset disallows. However, if an opponent's first draw is replaced (by Underrealm Lich's ability, for example), that draw didn't happen and Narset won't stop the next draw (which may also be replaced by Underrealm Lich's ability).

Wizards of the Coast 3 May 2019

Narset will "see" cards drawn by opponents earlier in the turn she entered the battlefield, although Narset can't affect cards drawn before she entered the battlefield. For example, if an opponent draws two cards, then Narset enters the battlefield, that opponent can't draw more cards that turn, but the two drawn cards are unaffected.

Wizards of the Coast 3 May 2019

Your opponents can each draw a maximum of one card each on each player's turn. Subsequent card draws during that turn are ignored.

Winter Orb

Wizards of the Coast 8 Jun 2016

All permanents untap during a player’s untap step at once. If Winter Orb is tapped as your untap step begins, your lands will all untap.

Wizards of the Coast 8 Jun 2016

You can’t tap Winter Orb just because you want to. Another ability, such as that of Glare of Subdual, must instruct or allow you to do so.

Worst Fears

Wizards of the Coast 13 Jul 2016

While controlling another player, you can see all cards in the game that player can see. This includes cards in that player's hand, face-down cards that player controls, and any cards in that player's library the player may look at.

Wizards of the Coast 13 Jul 2016

Controlling a player doesn't allow you to look at that player's sideboard. If an effect instructs that player to choose a card from outside the game, you can't have that player choose any card.

Wizards of the Coast 26 Apr 2014

You can use only the affected player's resources (cards, mana, and so on) to pay costs for that player; you can't use your own. Similarly, you can use the affected player's resources only to pay that player's costs; you can't spend them on your costs.

Wizards of the Coast 26 Apr 2014

The player you're controlling is still the active player during that turn.

Wizards of the Coast 26 Apr 2014

While controlling another player, you make all choices and decisions that player is allowed to make or is told to make during that turn. This includes choices about what spells to cast or what abilities to activate, as well as any decisions called for by triggered abilities or for any other reason.

Wizards of the Coast 26 Apr 2014

While controlling another player, you also continue to make your own choices and decisions.

Wizards of the Coast 26 Apr 2014

You can't make any illegal decisions or illegal choices—you can't do anything that player couldn't do. You can't make choices or decisions for that player that aren't called for by the game rules or by any cards, permanents, spells, abilities, and so on. If an effect causes another player to make decisions that the affected player would normally make (such as Master Warcraft does), that effect takes precedence. In other words, if the affected player wouldn't make a decision, you wouldn't make that decision on their behalf.

Wizards of the Coast 26 Apr 2014

You only control the player. You don't control any of their permanents, spells, or abilities.

Wizards of the Coast 26 Apr 2014

You could gain control of yourself using Worst Fears, but unless you do so to overwrite someone else's player-controlling effect, this doesn't do anything.

Wizards of the Coast 26 Apr 2014

If the target player skips their next turn, you'll control the next turn the affected player actually takes.

Wizards of the Coast 26 Apr 2014

Multiple player-controlling effects that affect the same player overwrite each other. The last one to be created is the one that works.

Wizards of the Coast 26 Apr 2014

You can't make the affected player concede. That player may choose to concede at any time, even while you're controlling them.

Wizards of the Coast 26 Apr 2014

You also can't make any choices or decisions for the player that would be called for by the tournament rules (such as whether to take an intentional draw or whether to call a judge).

Also Printed in Other Drops

Some of these cards came in other Secret Lair drops too, each with its own art.

Portions of Commander Nexus are unofficial Fan Content permitted under the Fan Content Policy. Not approved or endorsed by Wizards. Literal and graphical information about Magic: The Gathering, including card images and mana symbols, is copyright Wizards of the Coast, LLC.

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